High Jump Kick (move): Difference between revisions

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==Effect==
==Effect==
===Generation I===
===Generation I===
Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. Used against a {{type2|Ghost}}, it will always counts as a miss.
Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. If used against a {{type2|Ghost}}, it will always count as a miss.


If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
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