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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. | Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. If used against a {{type2|Ghost}}, it will always count as a miss. | ||
If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round. | If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round. |
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