Damage: Difference between revisions

34 bytes added ,  31 May 2011
(→‎Generation I: Added some rudimentary info. Formulas need pictures. I'm not sure if Focus Energy was fixed in Yellow, but it was definitely fixed in Stadium.)
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If the result of the second formula equals or exceeds 100% (for Pokémon with a base Speed of 64 or higher), then the result is rounded down to 255/256 or about 99.6%.
If the result of the second formula equals or exceeds 100% (for Pokémon with a base Speed of 64 or higher), then the result is rounded down to 255/256 or about 99.6%.


{{m|Focus Energy}} was intended to quadruple the critical hit rate, but due to a glitch, it instead quarters the critical hit rate. This was fixed in {{g|Stadium}}.
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to quadruple the critical hit rate, but due to a glitch, they instead quarter the critical hit rate. This was fixed in {{g|Stadium}}.


===Generation II onwards===
===Generation II onwards===
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