Pal Pad: Difference between revisions

257 bytes added ,  21 May 2011
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[[File:Pal Pad sprite.png|frame|right]]
The '''Pal Pad''' (Japanese: '''ともだちてちょう''' ''Friend Notebook'') is a [[key item]] introduced in [[Generation IV]] and used again in [[Generation V]]. It allows {{player}}s to register friends, who can be met in the [[Pokémon Center#Wireless Club 2|Wi-Fi Club]] to {{pkmn|battle}} and [[trade]] [[Pokémon]].
The Pal Pad is obtained early in each game. In {{game2|Diamond|Pearl|Platinum}}, [[Teala]] will give players the Pal Pad the first time they enter the basement of any [[Pokémon Center]] after arriving in [[Oreburgh City]]. In {{game|HeartGold and SoulSilver|s}}, Teala will give the Pal Pad after the {{badge|Zephyr}} has been earned. In each of these games, obtaining the Pal Pad is not a compulsory part of the game and may be delayed indefinitely. In {{game|Black and White|s}}, however, it is given to the player at [[Fennel]]'s house by [[Amanita]] once the [[Striaton Gym]] is defeated and the [[Dream Mist]] retrieved from the [[Dreamyard]].
[[File:Pal pad add fc.png|frame|Adding a Friend Code in Platinum]]
[[File:Pal pad add fc.png|frame|Adding a Friend Code in Platinum]]
The '''Pal Pad''' (Japanese: '''ともだちてちょう''' ''Friend Notebook'') is a [[key item]] that was introduced in [[Generation IV]] that allows players to register friends, who the player can then meet in the [[Pokémon Center#Wireless Club 2|Wi-Fi Club]] to {{pkmn|battle}} and [[trade]] [[Pokémon]]. The {{player}} can get the Pal Pad from [[Teala]] at the Wi-Fi Club in the basement of any [[Pokémon Center]], after arriving in [[Oreburgh City]] in {{game2|Diamond|Pearl|Platinum}} or obtaining the {{Badge|Zephyr}} in {{game|HeartGold and SoulSilver|s}}. In {{game|Black and White|s}}, the Pal Pad is received once the [[Striaton Gym]] is defeated and the [[Dream Mist]] quest is finished.
[[File:Pal Pad sprite.png|frame|left]]
The multiplayer components are run from the [[Nintendo Wi-Fi Connection]]. On this network, each game has a unique [[Friend Code]], which can be exchanged with others to meet in the Wi-Fi Club. In order for a player to connect with a friend online, they must each register the other in their own Pal Pad. Registering a friend requires knowing their name and Friend Code; however, the name entered does not need to match the friend's actual player character's name. Friends can be registered manually by entering their Friend Codes into the Pal Pad, or automatically by trading Pokémon with other players in the [[Union Room]].
The multiplayer components are run from the [[Nintendo Wi-Fi Connection]]. On this network, each game has a unique [[Friend Code]], which can be exchanged with others to meet in the Wi-Fi Club. In order for a player to connect with a friend online, they must each register the other in their own Pal Pad. Registering a friend requires knowing their name and Friend Code; however, the name entered does not need to match the friend's actual player character's name. Friends can be registered manually by entering their Friend Codes into the Pal Pad, or automatically by trading Pokémon with other players in the [[Union Room]].


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{{Stub|Item}}
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{{Project ItemDex notice}}
{{Project ItemDex notice}}
[[Category:Items]]
[[Category:Items]]
[[Category:Key items]]
[[Category:Key items]]
[[ja:ともだちてちょう]]
[[ja:ともだちてちょう]]