Generation I: Difference between revisions

m
Pokémon Champion
No edit summary
m (Pokémon Champion)
Line 20: Line 20:
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in my Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in my Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.


Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and [[Champion]].
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.


The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.This is only a speculation, however, with no hard evidence.
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.This is only a speculation, however, with no hard evidence.
Line 34: Line 34:
**15 different [[elemental type]]s, which each Pokémon species has inherent to itself.
**15 different [[elemental type]]s, which each Pokémon species has inherent to itself.
**165 unique [[move]]s, restricted to four per Pokémon, each with its own elemental type, [[accuracy]], and base [[power]].
**165 unique [[move]]s, restricted to four per Pokémon, each with its own elemental type, [[accuracy]], and base [[power]].
*The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Pokémon Gym]]s, scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon champion]], awaiting challengers at the [[Indigo Plateau]].
*The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Pokémon Gym]]s, scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at the [[Indigo Plateau]].
*A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills.
*A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills.