Pal Park: Difference between revisions

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* Changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay the Pal Park Catching Show for 24 hours.
* Changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay the Pal Park Catching Show for 24 hours.
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
* Even though [[Kanto]] is visitable in HeartGold and SoulSilver and the Pal Park is located there, Pokémon tranferred over from FireRed and LeafGreen have location data set as "Kanto", even if the location data for Kanto places are in the game.
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.
* Although Pal Park is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.
* Although Pal Park is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.
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