VileGar (TCG): Difference between revisions

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→‎Key Cards: Know what? Let's start the bolding again. It makes sense.
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==Key Cards==
==Key Cards==
* {{TCG ID|Stormfront|Gengar|18}} - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
* {{TCG ID|Undaunted|Vileplume|24}} - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* {{TCG ID|Arceus|Spiritomb|32}} - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* {{TCG|Pokémon Collector}} - Pokémon Collector is critical early in the game, since it allows the VileGar player immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately.  Often, a bad start will be rectified through Pokémon Collector by searching out {{TCG ID|Arceus|Spiritomb|32}}, {{TCG ID|Majestic Dawn|Unown Q|49}}|, and either {{TCG ID|Stormfront|Gastly|62}} or {{TCG ID|Undaunted|Oddish|60}}.  If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for {{TCG ID|Stormfront|Gastly|62}}, {{TCG ID|Undaunted|Oddish|60}}, and {{TCG ID|Legends Awakened|Uxie|43}}.  Pokémon Collector is arguably the deck's most important card for setting up.
* '''{{TCG|Pokémon Collector}}''' - Pokémon Collector is critical early in the game, since it allows the VileGar player immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately.  Often, a bad start will be rectified through Pokémon Collector by searching out {{TCG ID|Arceus|Spiritomb|32}}, {{TCG ID|Majestic Dawn|Unown Q|49}}|, and either {{TCG ID|Stormfront|Gastly|62}} or {{TCG ID|Undaunted|Oddish|60}}.  If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for {{TCG ID|Stormfront|Gastly|62}}, {{TCG ID|Undaunted|Oddish|60}}, and {{TCG ID|Legends Awakened|Uxie|43}}.  Pokémon Collector is arguably the deck's most important card for setting up.
* {{TCG|Broken Time-Space}} - Since the deck only runs two copies of {{TCG|Rare Candy}}, as Spiritomb and Vileplume ''also'' block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution.  This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
* '''{{TCG|Broken Time-Space}}''' - Since the deck only runs two copies of {{TCG|Rare Candy}}, as Spiritomb and Vileplume ''also'' block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution.  This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
* {{TCG|Call Energy}} - Call Energy is critical in allowing the VileGar player to setup as quickly as possible.  Although it prevents the player from attacking with ''Darkness Grace'' or ''Pitch Dark'' early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.
* '''{{TCG|Call Energy}}''' - Call Energy is critical in allowing the VileGar player to setup as quickly as possible.  Although it prevents the player from attacking with ''Darkness Grace'' or ''Pitch Dark'' early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.
 


==Typical decklist==
==Typical decklist==
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