LuxPluff (TCG): Difference between revisions

Shit, didn't mean to save that. But yeah, copypaste less, write more. I think we're done here! Looks a lot better.
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(Shit, didn't mean to save that. But yeah, copypaste less, write more. I think we're done here! Looks a lot better.)
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* {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brings up one of the opponent's benched Pokémon and switches it with the active.  This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X can also use its ''Flash Impact'' attack, which deals 60 damage for only {{e|Lightning}}{{e}}.
* {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brings up one of the opponent's benched Pokémon and switches it with the active.  This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X can also use its ''Flash Impact'' attack, which deals 60 damage for only {{e|Lightning}}{{e}}.
* {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} - The deck's main attacker, Jumpluff can do up to 120 damage, when both players have full benches, for just {{e|Grass}} with ''Mass Attack''.
* {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} - The deck's main attacker, Jumpluff can do up to 120 damage, when both players have full benches, for just {{e|Grass}} with ''Mass Attack''.
* {{TCG ID|Great Encounters|Claydol|15}} -  
* {{TCG ID|Great Encounters|Claydol|15}} - Claydol is the deck's most powerful draw support.  Claydol's ''Cosmic Power'' Poké-Power allows for continuous hand refreshment, which is exceptionally useful to both getting out multiple Jumpluff and recovering them once they are knocked out.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie's ''Set Up'' Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful for a fast setup.  Its searchability through {{TCG|Pokémon Collector}} allows for easier access as well, and makes for a more versatile card.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie's ''Set Up'' Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful for a fast setup.  Its searchability through {{TCG|Pokémon Collector}} allows for easier access as well, and makes for a more versatile card.
* {{TCG|Cyrus's Conspiracy}} - Cyrus's Conspiracy is one of the most important searching {{TCG|Supporter card}}s in the deck, allowing the player to grab a {{TCG|Supporter card}}, Team Galactic's Invention {{TCG|Trainer card}}, and [[Energy card (TCG)#Basic Energy|Basic Energy]].
* {{TCG|Cyrus's Conspiracy}} - Cyrus's Conspiracy is one of the most important searching {{TCG|Supporter card}}s in the deck, allowing the player to grab a {{TCG|Supporter card}}, Team Galactic's Invention {{TCG|Trainer card}}, and [[Energy card (TCG)#Basic Energy|Basic Energy]].
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==Possible Tech Cards==
==Possible Tech Cards==
 
[[File:ShayminLVXPlatinum126.jpg|thumb|left|{{TCG ID|Platinum|Shaymin LV.X|126}}]]
* {{TCG ID|Majestic Dawn|Chatot|55}} - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevents an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
* {{TCG ID|Majestic Dawn|Chatot|55}} - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevents an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} and/or {{TCG|Night Maintenance}} to recycle knocked out PokémonAaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
* {{TCG ID|Platinum|Shaymin LV.X|126}} - Shaymin LV.X boosts Jumpluff's maximum hit points of 90, which is considered dismal for a Stage 2 Pokémon, to 130 through its ''Thankfulness'' {{TCG|Poké-Body}}.  Although ''Thankfulness'' counteracts one of the deck's biggest downfalls in Jumpluff's frailness, Shaymin LV.X is difficult to get on the field and can be a detriment to a fast setup.
* {{TCG|Call Energy}} - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game.  Call Energy gives the player many options.
* {{TCG ID|HeartGold & SoulSilver|Sunflora|31}} - Sunflora's ''Sunshine Grace'' Poké-Power, which allows the player to search their deck for any {{TCG|Grass}}-type Pokémon and add it to his or her hand, is often used as a support Pokémon in place of Claydol, after the latter's rotation.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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