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Blueapple128 (talk | contribs) (False. CH can never go above 5, and Super Luck adds 1, not doubles.) |
(whoops. Did this the wrong way.) |
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Every time a regular attack is executed, the actual damage caused is adjusted by a random multiplier between 0.85× and 1.00×. | Every time a regular attack is executed, the actual damage caused is adjusted by a random multiplier between 0.85× and 1.00×. | ||
In the game's mechanics, the random modifier does not have uniform probability for all percentages between 85 and 100. This is because the computer will | In the game's mechanics, the random modifier does not have uniform probability for all percentages between 85 and 100. This is because the computer will generate a random number from 217 to 255 (217 is about 85.09% of 255), and then divide it by 2.55, to get the random number from 85 to 100 that the computer will divide by 100 to get the final percentage. | ||
As a result, the odd numbers from 85 to 89 and the even numbers from 90 to 98 have a 7.69% (3 in 39) probability of being chosen, while the even numbers from 86 to 88 and the odd numbers from 91 to 99 have a 5.13% (2 in 39) probability of being chosen. The number 100, the least probable number, has a mere 2.56% (1 in 39) chance of being chosen. | As a result, the odd numbers from 85 to 89 and the even numbers from 90 to 98 have a 7.69% (3 in 39) probability of being chosen, while the even numbers from 86 to 88 and the odd numbers from 91 to 99 have a 5.13% (2 in 39) probability of being chosen. The number 100, the least probable number, has a mere 2.56% (1 in 39) chance of being chosen. |
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