Grass (type): Difference between revisions

→‎Characteristics: Trying to clean this up a bit. This entire section is a mess, though...
(→‎Characteristics: Trying to clean this up a bit. This entire section is a mess, though...)
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==Characteristics==
==Characteristics==
Defensively speaking, against most types, the Grass-type are slightly flawed; {{type2|Ice}} moves (and to a lesser extent {{type2|Fire}} moves) are commonly carried by special attackers. An exception to this is certain {{type2|Electric}} Pokémon, many of which carry {{m|Hidden Power}}s of various types (in response to the {{type2|Ground}} Pokémon they cannot normally damage). (If the Hidden Power of said Pokémon is not of the Ice-type, it will be forced to rely on other moves likely lacking [[same-type attack bonus]] or support its team via disabling moves, etc.) It is also weak to {{type2|Flying}} and {{type2|Bug}} moves. Given all of this, along with their exposure to a majority of the types (five, tied with Rock-types) , Grass-types are difficult to switch into play. Also,  Most of their resistances can be useless; Water-types are able to use Ice Beam, which can cripple Grass-types. They are resistant to Ground but many of them are half Poison-type, which would neutralize their resistance to the powerful and popular {{m|Earthquake}}.  
Defensively speaking, against most types, the Grass-type is slightly flawed; {{type2|Ice}} moves (and to a lesser extent {{type2|Fire}} moves) are commonly carried by special attackers. It is also weak to {{type2|Flying}} and {{type2|Bug}} moves. Given all of this, along with their exposure to a majority of the types (five, tied with Rock-types), Grass-types are difficult to switch into play. Most of their resistances can also be useless. For example, {{type2|Water}}s are able to use Ice Beam, which can cripple Grass-types. They are resistant to Ground but many of them are half Poison-type, which would neutralize their resistance to the powerful and popular {{m|Earthquake}}.  


In spite their defensive flaws , it is typical for Grass-types to learn {{m|Leech Seed}} (among other disabling moves). This enables these Pokémon to provide support to the rest of a team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has {{m|Baton Pass}}ed into a Grass-type Pokémon. Also, resistances to {{t|Water}}-, {{t|Electric}}- and even {{type2|Ground}} help the Grass-type to block common moves.
In spite of their defensive flaws, it is typical for Grass-types to learn {{m|Leech Seed}}, among other disabling moves. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has {{m|Baton Pass}}ed into a Grass-type Pokémon. Also, resistances to Water, {{t|Electric}} and even {{type2|Ground}} help the Grass-type to block common moves.


Offensively, the main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that {{t|Grass|too}} {{t|Bug|many}} {{t|Fire|Pokémon }}  {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}}  {{t|Poison|moves}} to rely on them as a main form of dealing damage, and most of them aren't very powerful, and even then most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage , {{m|Frenzy Plant}} leaves the user immobile, {{m|Solarbeam}} uses one turn to charge, which would make open for a strong attack and {{m|Petal Dance}} confuses the user.  
Offensively, the main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that {{t|Grass|too}} {{t|Bug|many}} {{t|Fire|Pokémon }}  {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}}  {{t|Poison|moves}} to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack and {{m|Wood Hammer}} causes recoil damage. Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2
|Normal}} moves.


Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2
Grass Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types.
|Normal}} moves (as seen in the movesets of {{p|Meganium}}, {{p|Cherrim}}, and {{p|Sunflora}} families, among others).What the Grass-type is best at is taking down Water/Ground Pokémon (like {{p|Swampert}}), Rock/Ground Pokémon (which are rather common) on which they deal four times normal damage; additions seen such as {{m|Grass Knot}} in later generations have also made the type more attractive in this regard.
 
Grass Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon. This makes sense due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types.


When used in contests, Grass-type moves typically become [[Smart Contest|Smart]] moves, but can also be any of the other four Contest types.
When used in contests, Grass-type moves typically become [[Smart Contest|Smart]] moves, but can also be any of the other four Contest types.
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