Talk:Breaking the fourth wall: Difference between revisions

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#'''Keep'''. However I do agree that the first item is not really breaking the fourth wall as they are clearly in-game characters. By my definition, which may or may not be correct, breaking the fourth wall includes any incident in which the game universe acknowledges the outside world e.g. recognising that the game was created by developers or that the player needs to know how to use the menu. The menu only exists outside the game universe (again this is debatable) therefore any reference to it is breaking the fourth wall.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 20:28, 6 March 2010 (UTC)
#'''Keep'''. However I do agree that the first item is not really breaking the fourth wall as they are clearly in-game characters. By my definition, which may or may not be correct, breaking the fourth wall includes any incident in which the game universe acknowledges the outside world e.g. recognising that the game was created by developers or that the player needs to know how to use the menu. The menu only exists outside the game universe (again this is debatable) therefore any reference to it is breaking the fourth wall.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 20:28, 6 March 2010 (UTC)
#--[[User:Chickasaurus|Chickasaurus]] 21:16, 6 March 2010 (UTC)
#--[[User:Chickasaurus|Chickasaurus]] 21:16, 6 March 2010 (UTC)
#'''Keep''' They are both examples of breaking the fourth wall so they should be in the article.  The only issue here is that you guys haven't been to [[Celadon Mansion]] in a while.  They are the developers, not random NPCs. --[[User:Fabu-Vinny|FabuVinny]] <sup>|[[User talk:Fabu-Vinny|Talk Page]]|</sup> 08:30, 11 March 2010 (UTC)


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