Zone (Masters): Difference between revisions

changed zone cell colors to match typetable, fixed tables to have consistent formatting, reordered buddy move table alphabetically
(changed zone cell colors to match typetable, fixed tables to have consistent formatting, reordered buddy move table alphabetically)
 
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===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
|- style="background-color:#{{gold color light}}"
|- style="background-color:#{{gold color light}}"
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! style="width:100px"| Zone
! style="width:235px {{roundytr|5px}}"| Playable pairs
! style="width:235px {{roundytr|5px}}"| Playable pairs
|- style="background-color:#{{gold color light}}"
|- style="background-color:#fff"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}}
| {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}}
|-
|- style="background-color:#fff"
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
|{{sync|Cyrus|Darkrai|sygna=1}}
|{{sync|Cyrus|Darkrai|sygna=1}}
|-
|- style="background-color:#fff"
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| {{sync|Lucas|Dialga}}
| {{sync|Lucas|Dialga}}
|-
|- style="background-color:#fff"
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}}
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}}
|-
|- style="background-color:#fff"
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{sync|Skyla|Tornadus|Anniversary 2022}}
| {{sync|Skyla|Tornadus|Anniversary 2022}}
|-
|- style="background-color:#fff"
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| {{sync|Cynthia|Giratina|sygna=1|Renegade}}
| {{sync|Cynthia|Giratina|sygna=1|Renegade}}
|-
|- style="background-color:#fff"
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{sync|Courtney|Camerupt}}
| {{sync|Courtney|Camerupt}}
|-
|- style="background-color:#fff"
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| {{sync|Irida|Glaceon}}
| {{sync|Irida|Glaceon}}
|-
|- style="background-color:#fff"
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| {{sync|Palmer|Regigigas}}
| {{sync|Palmer|Regigigas}}
|-
|- style="background-color:#fff"
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{sync|Iris|Naganadel|Fall 2022}}
| {{sync|Iris|Naganadel|Fall 2022}}
|-
|- style="background-color:#fff"
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| {{sync|Diantha|Diancie|sygna=1}}
| {{sync|Diantha|Diancie|sygna=1}}
|-
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}}
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}}
|}
|}
Line 115: Line 115:
! Effect
! Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | Trainer
|- style="background:#fff"
| Blooming {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play.<br>Never misses. Lowers the target’s Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
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| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
|- style="background:#fff"
| style="{{roundybl|5px}}" |Blooming {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play.<br>Never misses. Lowers the target’s Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| style="{{roundybr|5px}}" |[[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|}
|}


Line 153: Line 153:
|- style="background:#fff"
|- style="background:#fff"
| Arctic Arrival
| Arctic Arrival
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Irida|Glaceon}}
| {{sync|Irida|Glaceon}}
Line 177: Line 177:
|- style="background:#fff"
|- style="background:#fff"
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
Line 189: Line 189:
|- style="background:#fff"
|- style="background:#fff"
| Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Courtney|Camerupt}}
| {{sync|Courtney|Camerupt}}
Line 195: Line 195:
|- style="background:#fff"
|- style="background:#fff"
| Ethereal Entrance
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
Line 201: Line 201:
|- style="background:#fff"
|- style="background:#fff"
| Fairy Kingdom
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using sync move
| After using sync move
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=1}}
Line 207: Line 207:
|- style="background:#fff"
|- style="background:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=1}}
Line 224: Line 224:
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Steel Surroundings
| Steel Surroundings
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
| - <!--probably some extreme battle opponent or something-->
|- style="background:#fff"
|- style="background:#fff"
| Top Champion's Pressure
| style="{{roundybl|5px}}" | Top Champion's Pressure
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Geeta|Glimmora}}
| {{sync|Geeta|Glimmora}}
| -
| style="{{roundybr|5px}}" | -
|}
|}


Line 260: Line 260:
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}}
| [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}}
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
Line 272: Line 272:
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
Line 293: Line 293:
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.


{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center; width:80%"
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
! style="width: 50px {{roundytl|5px}}"| Name
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|MP
! MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|Power}}
! Max {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 50px"|Effect Tag
! Effect tag
! style="width: 250px"|Description
! Description
! style="width: 125px {{roundytr|5px}}"|Playable users
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 323: Line 323:
There are skills that are active only under certain zones:
There are skills that are active only under certain zones:
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background-color:#{{gold color light}}"  
|- style="background-color:#{{gold color light}}"  
! Skill
! style="{{roundytl|5px}}" | Skill
! Zone
! Zone
! Effect
! style="{{roundytr|5px}}" | Effect
|-
|- style="background-color:#fff"
| Aerial Acceleration 3
| Aerial Acceleration 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Ally Sets WTZ: Special Boost ↑1 9
| Ally Sets WTZ: Special Boost ↑1 9
| Any
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
| Increases the user's Special Moves ↑ Next effect by 1 rank
|-
|- style="background-color:#fff"
| Ally Sets WTZ: Team Speed ↑ 9
| Ally Sets WTZ: Team Speed ↑ 9
| Any
| Any
| Raises the Speed of all allied sync pairs by 1 rank
| Raises the Speed of all allied sync pairs by 1 rank
|-
|- style="background-color:#fff"
| Amped and Vibed
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Barrel Roll 2
| Barrel Roll 2
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Brawling Acceleration 2
| Brawling Acceleration 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Brawling Healing 1
| Brawling Healing 1
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Bug Zone: Team Attack Move DR 2
| Bug Zone: Team Attack Move DR 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
| Reduces damage taken from attack moves for all allied sync pairs
|-
|- style="background-color:#fff"
| Dark Zone: Attack Move DR 2
| Dark Zone: Attack Move DR 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Dark Zone: S-Moves ↑ 5
| Dark Zone: S-Moves ↑ 5
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Dark Zone: Team Crit Immunity
| Dark Zone: Team Crit Immunity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
| Protects all allied sync pairs against critical hits
|-
|- style="background-color:#fff"
| Draconic Acceleration 2
| Draconic Acceleration 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Draconic Power 2
| Draconic Power 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Draconic Sync 4
| Draconic Sync 4
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Dragon Zone: Attack Move DR 2
| Dragon Zone: Attack Move DR 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Dragon Zone: Interference Immunity
| Dragon Zone: Interference Immunity
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|- style="background-color:#fff"
| Earthen Power 5
| Earthen Power 5
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fairy Zone Extension 3
| Fairy Zone Extension 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fighting Zone Triage Tank 4
| Fighting Zone Triage Tank 4
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring the user's HP when hit by an attack move
|-
|- style="background-color:#fff"
| Haunted Acceleration 3
| Haunted Acceleration 3
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Haunted Healing 1
| Haunted Healing 1
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Haunted Power 2
| Haunted Power 2
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Ice Zone Extension 3
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Insect Acceleration 2
| Insect Acceleration 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Insect Healing 1
| Insect Healing 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Insect Power 1
| Insect Power 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Lithic Acceleration 3
| Lithic Acceleration 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Lithic Healing 1
| Lithic Healing 1
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Acceleration 2
| Metallic Acceleration 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Metallic Healing 1
| Metallic Healing 1
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Surge 5
| Metallic Surge 5
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves
|-  
|- style="background-color:#fff"
| Nerves of Steel 2
| Nerves of Steel 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Normal Zone: HP Recovery 1
| Normal Zone: HP Recovery 1
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Normal Zone: MG → 2
| Normal Zone: MG → 2
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Poison Zone Extension 2
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Poison Zone Hit: Stat ↓ 9
| Poison Zone Hit: Stat ↓ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move.
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move.
|-
|- style="background-color:#fff"
| Poison Zone: HP Recovery 1
| Poison Zone: HP Recovery 1
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Poison Zone: Moves ↑ 3
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Poison Zone: S-Moves ↑ 9
| Poison Zone: S-Moves ↑ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Poisonous Acceleration 3
| Poisonous Acceleration 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-  
|- style="background-color:#fff"
| Ready for a Brawl 2
| Ready for a Brawl 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Rock Zone Extension 3
| Rock Zone Extension 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Rock Zone Status Immunity
| Rock Zone Status Immunity
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Protects the user from status conditions
| Protects the user from status conditions
|-
|- style="background-color:#fff"
| Team Umbral Restoration 9
| Team Umbral Restoration 9
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
| Restores the HP of all allied sync pairs when the user uses a move
|-
|- style="background-color:#fff"
| Team Whimsical Immunity
| Team Whimsical Immunity
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allied sync pairs from status conditions
|-  
|- style="background-color:#fff"
| Team Whimsical Special DR 3
| Team Whimsical Special DR 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from special attack moves for all allied sync pairs
| Reduces damage taken from special attack moves for all allied sync pairs
|-
|- style="background-color:#fff"
| Umbral Acceleration 2
| Umbral Acceleration 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Umbral Healing 1
| Umbral Healing 1
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Umbral Power 3
| Umbral Power 3
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Umbral Tenacity
| Umbral Tenacity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|- style="background-color:#fff"
| Watch for Ice
| Watch for Ice
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
| Causes a hailstorm
|-
|- style="background-color:#fff"
| Whimsical Acceleration 2
| Whimsical Acceleration 2
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Whimsical Power 9
| Whimsical Power 9
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Whimsical Stability
| Whimsical Stability
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| The user's stats cannot be lowered
| The user's stats cannot be lowered
|-
|- style="background-color:#fff"
| Whimsical Sync 5
| style="{{roundybl|5px}}" | Whimsical Sync 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up sync moves
| style="{{roundybr|5px}}" | Powers up sync moves
|}
|}