Z-Move: Difference between revisions

→‎Power: OHKO moves don't have fixed power.
(→‎In the anime: Rewrite this section about Z-Move limitations)
(→‎Power: OHKO moves don't have fixed power.)
Line 43: Line 43:


===Power===
===Power===
With the exceptions of {{m|Mega Drain}} (120), {{m|Weather Ball}} (160), {{m|Hex}} (160), {{m|Gear Grind}} (180), {{m|V-create}} (220), {{m|Flying Press}} (170), {{m|Core Enforcer}} (140), and [[one-hit knockout move]]s (180), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. {{m|Struggle}} has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.
With the exceptions of {{m|Mega Drain}} (120), {{m|Weather Ball}} (160), {{m|Hex}} (160), {{m|V-create}} (220), {{m|Flying Press}} (170), and {{m|Core Enforcer}} (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers and are not [[multi-hit moves]]. {{m|Struggle}} has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.


{| class="unsortable" style="text-align:center; border:1px solid #ccf; background:#ddf; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
{| class="unsortable" style="text-align:center; border:1px solid #ccf; background:#ddf; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
5,625

edits