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Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like {{m|Protect}} and {{m|Detect}}, instead dealing 25% of the original damage. Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}} and {{m|Encore}}; however, the Pokémon never has an opportunity to use a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). | Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like {{m|Protect}} and {{m|Detect}}, instead dealing 25% of the original damage. Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}} and {{m|Encore}}; however, the Pokémon never has an opportunity to use a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). | ||
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power''), which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. | Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power''), which is executed before the move itself regardless of the move succession and the user's [[Ability]] (i.e. {{a|Contrary}}). For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. | ||
Exclusive Z-Moves require a specific move, rather than being able to be upgraded from any damaging move of a particular type. Due to having a specific base move, they have a fixed [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal. | Exclusive Z-Moves require a specific move, rather than being able to be upgraded from any damaging move of a particular type. Due to having a specific base move, they have a fixed [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal. |
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