Wrap (move): Difference between revisions

m (→‎Effect: Added quotes for the corresponding gens. If you think they're useless, when you undo my edit, please explain why they're useless.)
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===Generation II===
===Generation II===
The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "Enemy <Pokémon> was WRAPPED by <User>!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.
The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was WRAPPED by <User>!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.


===Generation III===
===Generation III===
The effects of Wrap are the same as in Generation II, but if a [[wild Pokémon]] uses Wrap on the player's Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out.
The effects of Wrap are the same as in Generation II, but if a [[wild Pokémon]] uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out.


====Pokémon Mystery Dungeon====
====Pokémon Mystery Dungeon====
Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.
Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.


===Generation IV===
===Generation IV===
In Generation IV, if the user of Wrap is holding a [[In-battle effect item#Grip Claw|Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.
In Generation IV, if the user of Wrap is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be 5 turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out.


===Generation V===
===Generation V===
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[In-battle effect item#Binding Band|Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before.
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a {{DL|In-battle effect item|Binding Band}}, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before.


==Description==
==Description==
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