Volo (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The [[sync grid]] for Volo and Togepi is an expanded grid, made available since the pair was first released.
The [[sync grid]] for Volo and Togepi is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +20
| Sp. Atk +20
| 7
| 84
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +3
| Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +3
| Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +3
| Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +3
| Dazzling Gleam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Dazzling Gleam: Power +3
| Dazzling Gleam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Dazzling Gleam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Masterful Metronome: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| This Is an Investment!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank.
| 10
| 120
| 4
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Not Super Effective: Moves ↑ 2
| Powers up the user’s moves that are not super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Sync Regen
| Applies the Gradual Healing effect to the user after using its sync move.
| 7
| 84
| 2
|-style="background:#fff"
| Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Circle: MG → 2
| Quickly charges the move gauge when a circle applies to the allied field of play.
| 7
| 84
| 2
|-style="background:#fff"
| Circle: Attack Move DR 2
| Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
| 8
| 96
| 2
|-style="background:#fff"
| Whimsical Acceleration 2
| Quickly charges the move gauge when the zone is a Fairy Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Superduper Effective 5
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Brain Sync 5
| Powers up the user’s sync move when its Sp. Atk is raised.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Free-for-All
| Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Overwhelm 9
| Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Satisfied Snicker 9
| Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Soften Up 1
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| T-Move: Attack ↑ & Sp. Atk ↑ 9
| Raises the user’s Attack and Sp. Atk by 1 stat rank when its Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Sinnoh C (Defensive) Extension 3
| Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 4
|-style="background:#fff"
| Fairy Zone: Team Attack Move DR 2
| Reduces attack move damage taken by allies when the zone is a Fairy Zone.
| 10
| 120
| 5
|-style="background:#fff"
| Sundering 9
| Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move targeting that opponent is successful.
| 10
| 120
| 5
|-style="background:#fff"
| Ruin Enthusiast Merchant Dazzling Gleam: Power +25
| Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Ruin Enthusiast Merchant Dazzling Gleam: Power +25
| Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ +25
| 5
| 60
| 3
|}


==Gible==
==Gible==
2,667

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