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All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type; as of Generation IV, this is dependent on the move itself.
All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type; as of Generation IV, this is dependent on the move itself.


When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[Same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will be multiplied by 1.5.
When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[Same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will be 75.


Some [[weather conditions]], [[Ability|Abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific item]] that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 20% (10% prior to Generation IV).
Some [[weather conditions]], [[Ability|Abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific item]] that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 20% (10% prior to Generation IV).
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