Type: Difference between revisions

30 bytes removed ,  17 January 2021
m
Undo revision 3312800 by Team Rocket Grunt (talk)
m (Undo revision 3312800 by Team Rocket Grunt (talk))
(14 intermediate revisions by 6 users not shown)
Line 10: Line 10:


==Type effectiveness==
==Type effectiveness==
[[File:Sylveon vs Hydreigon.png|200px|thumb|{{p|Sylveon}} using a super-effective move on {{p|Hydreigon}}]]
[[File:Sylveon vs Hydreigon.png|200px|thumb|{{p|Sylveon}} using a super effective move on {{p|Hydreigon}}]]
:''"Super effective" redirects here. For the webcomic, see [[Super Effective (webcomic)]].''
:''"Super effective" redirects here. For the webcomic, see [[Super Effective (webcomic)]].''
:''"It's super effective" redirects here. For the podcast, see [[It's Super Effective (podcast)]].''
:''"It's super effective" redirects here. For the podcast, see [[It's Super Effective (podcast)]].''
Line 18: Line 18:


Type effectiveness greatly influences how much [[damage]] moves deal:
Type effectiveness greatly influences how much [[damage]] moves deal:
* If the type of a move is '''super effective''' (Japanese: '''{{tt|効果はバツグン|こうかはばつぐん}}''' ''super effective'') against a type of its target, the damage done is double the normal amount;
* If the type of a move is '''super effective''' (Japanese: '''{{tt|効果はバツグン|こうかはばつぐん}}''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''not very effective''' (Japanese: '''{{tt|効果は今一つ|こうかはいまひとつ}}''' ''not very effective'') against a type of its target, the damage done is half the normal amount;
* If the type of a move is '''not very effective''' (Japanese: '''{{tt|効果は今一つ|こうかはいまひとつ}}''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.
* If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.


Line 25: Line 25:
* If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage;
* If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage;
* If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage;
* If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage;
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as {{m|Razor Leaf}}, a {{type|Grass}} move, used against a {{p|Gyarados}}, a {{2t|Water|Flying}} Pokémon), then the move deals normal damage;
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as {{m|Razor Leaf}}, a {{type|Grass}} move, used against a {{p|Gyarados}}, a {{2t|Water|Flying}} Pokémon), then the move deals regular damage;
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).


The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although since {{gen|II}} Pokémon are immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.


[[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
[[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.


===Type chart===
===Type chart===
:''For type charts from previous generations, see [[Type/Type chart]]''
:''For type charts from previous generations, see [[Type/Type chart]]''


A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)
A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)


The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below.
The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below.
Line 427: Line 427:
|}
|}


In [[Inverse Battle]]s, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
In [[Inverse Battle]]s, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.


===Dual-type damage misinformation glitch===
===Dual-type damage misinformation glitch===
Line 438: Line 438:
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.


Some types of field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves.  
Some Pokémon types are immune to certain status moves or effects. For example, {{type|Grass}} Pokémon are immune to {{m|Leech Seed}}, and {{type|Ice}} Pokémon are not damaged by {{weather|Hail}}.


{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, and {{a|RKS System}}.
Some moves, field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves.
 
{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, {{a|RKS System}}, and {{a|Libero}}.


Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).
Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).
Line 452: Line 454:


==Typeless==
==Typeless==
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}} and {{m|Roost}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.


{{m|Struggle}} acts typelessly from [[Generation II]] onward. A pure {{type|Fire}} Pokémon that uses {{m|Burn Up}} becomes typeless. The move {{m|Weather Ball}} acts typelessly under [[shadowy aura]], and the move {{m|Revelation Dance}} acts typelessly if used by a typeless user (in which case it does not receive {{STAB}}).
{{m|Struggle}} acts typelessly from [[Generation II]] onward. The move {{m|Weather Ball}} acts typelessly under [[shadowy aura]], and the move {{m|Revelation Dance}} acts typelessly if used by a typeless user (in which case it does not receive {{STAB}}). {{m|Beat Up}}, {{m|Future Sight}} and {{m|Doom Desire}} deal typeless damage before [[Generation V]].


A typeless Pokémon has no types displayed on its battle summary.
A typeless Pokémon has no types displayed on its battle summary.
Line 460: Line 462:
==Glitch types==
==Glitch types==
{{main|List of glitch types}}
{{main|List of glitch types}}
There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types).
There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types, except 'l) m) ZM, have no special effectiveness (they both inflict regular damage against all types and take regular damage from all types).


==Icons==
==Icons==
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the [[core series]], starting with [[Pokémon Sun and Moon]], then [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{g|Sword and Shield}} and {{g|HOME}}.  
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the [[core series]], starting with [[Pokémon Sun and Moon]], then [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{g|Sword and Shield}} and {{g|HOME}}.


In {{g|X and Y}}, a different set of type icons were used as decorations for the floor of [[Diantha]]'s {{pkmn|Champion}} room.
In {{g|X and Y}}, a different set of type icons were used as decorations for the floor of [[Diantha]]'s {{pkmn|Champion}} room.
Line 558: Line 560:
|}
|}


==={{g|Masters}}===
==={{g|Masters EX}}===
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
|-
Line 653: Line 655:
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
{{main|Damage modification (Mystery Dungeon)}}
{{main|Damage modification (Mystery Dungeon)}}
In the [[Pokémon Mystery Dungeon series]], the type effectiveness chart differs from contemporaneous core series games. Type effectiveness also differs among the series, as does whether effectiveness multipliers stack against dual-typed Pokémon. For example, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], moves that are ineffective in the core series deal ½× damage instead, not very effective moves deal 0.7× damage instead, and multipliers stack against dual-typed Pokémon. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], moves that are ineffective in the core series deal ¼× damage, and multipliers typically do not stack. In [[Pokémon Super Mystery Dungeon]], moves that are ineffective in the core series are ineffective as well (0× damage).
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the matchup multipliers are 0.5×, 0., and 1.5×. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, and 1.7×, instead. Immunities provided from Abilities or moves, such as {{a|Levitate}} or {{m|Magnet Rise}}, are still 0×.
 
In [[Pokémon Super Mystery Dungeon]], moves that are ineffective in the core series are now ineffective as well (0× damage).


===Pokémon Ranger series===
===Pokémon Ranger series===
Line 674: Line 678:


===Pokémon GO===
===Pokémon GO===
In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart. Most significantly, an attacking type that would be ineffective against a defending type in the core series is instead doubly resisted.  
In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.


The multipliers in Pokémon GO are based on 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). If a move is super effective, its damage is multiplied by 1.6; if it is resisted, its damage is divided by 1.6 (multiplied by 0.625); if it is doubly resisted (i.e. corresponds to an immunity in the core series), its damage is divided by 1.6² (multiplied by 0.390625). If multiple of the Pokémon's types are weak to or resist the move's type, the product of the multipliers is used.
The multipler Pokémon GO is 1.6<sup>n</sup> (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponent ''n'' starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.


The possible effective multipliers are as follows.
As such, the following multipliers are possible:
{|class=wikitable
{| class="roundy" style="background: #ddf; border: 5px solid #ccf"
!rowspan=2|Type effectiveness
!colspan=2|Effective multiplier
|-
!Formula
!Value
|-
|-
|Doubly super effective
!Type effectiveness
|1.6<sup>2</sup>
!Multiplier
|- style="background: #fff"
| Doubly super effective
|×2.56
|×2.56
|-
|- style="background: #fff"
|Super effective
| Super effective
|1.6<sup>1</sup>
|×1.6
|×1.6
|-
|- style="background: #fff"
|Neutral
| Neutral
|1.6<sup>0</sup>
|×1
|×1
|-
|- style="background: #fff"
|Resisted
| Resisted
|1.6<sup>-1</sup>
|×0.625
|×0.625
|-
|- style="background: #fff"
|Doubly resisted
| Doubly resisted
|1.6<sup>-2</sup>
|×0.390625
|×0.390625
|-
|- style="background: #fff"
|Triply resisted{{tt|*|Can only occur if the attack is doubled resisted by one type and resisted by the other}}
| Triply resisted{{tt|*|Only possible if an attack is doubly resisted by dual-type's one type, and resisted by its other type - for example, a Poison-type attack on a Steel/Ground-type Pokémon}}
|1.6<sup>-3</sup>
|×0.244140625
|×0.244140625
|}
|}