Triple Kick (move): Difference between revisions

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|target=anyadjacent
|target=anyadjacent
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'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. It was the [[signature move]] of {{p|Hitmontop}} until [[Generation VII]].
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation VII]], it was the [[signature move]] of {{p|Hitmontop}}.


==Effect==
==Effect==
===Generation II===
===Generation II===
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the move ends, reporting that the move has hit fewer than three times.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.
 
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


If the user is holding a {{DL|In-battle effect item|King's Rock}}, each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to {{status|flinch}}.


===Generations III and IV===
===Generations III and IV===
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.


Triple Kick may now continue attacking after breaking a substitute.
Triple Kick may now continue attacking after breaking a substitute.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.


===Generation V===
===Generation V===
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{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''{{tt|*|Qing Win and Jimei}}<br>三重踢技 ''Sānchóng Tījì''([[EP166]])<br>三连踢 ''Sānlián Tī'' ([[EP122]])<br>三倍足 ''Sānbèi Zú''{{tt|*|Jimei}}<br>连续踢打 ''Liánxù Tīdǎ''{{tt|*|21st Century Publishing House}}
|zh_yue=三連踢 ''{{tt|Sāamlìhntek|Triple Kick}}'' {{tt|*|Games, EP247}}<br>三重踢技 ''{{tt|Sāamchùhng Tekgeih|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足攻 ''{{tt|Sāampúih Jūkgūng|Triple Foot Attack}}'' {{tt|*|Manga}}
|zh_yue=三倍足攻{{tt|*|Qing Win}}<br>三重踢技([[EP166]])<br>三连踢 ([[EP122]])
|zh_cmn=三連踢 / 三连踢 ''{{tt|Sānlián Tī|Triple Kick}}'' {{tt|*|Games, EP247, Later Manga (Mainland China)}}<br>三重踢技 ''{{tt|Sānchóng Tījì|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足 ''{{tt|Sānbèi Zú|Triple Foot}}'' {{tt|*|Early Manga (Mainland China)}}<br>三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}'' {{tt|*|Manga (Taiwan)}}<br>连续踢打 ''{{tt|Liánxù Tīdǎ|Continuous Kick}}'' {{tt|*|Manga (Mainland China 21st Century edition)}}
|nl=Driedubbele Schop
|nl=Driedubbele Schop
|fi=Kolmoispotku
|fi=Kolmoispotku
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|it=Triplocalcio
|it=Triplocalcio
|pt_br=Chute Triplo
|pt_br=Chute Triplo
|pt_eu=Pontapé Triplo
|ko=트리플킥 ''Triple Kick''
|ko=트리플킥 ''Triple Kick''
|sr=Trostruki Šut
|sr=Trostruki Šut