Trade: Difference between revisions

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{{Move|Link Trade}}
{{Incomplete|article|More Generation V info}}
{{Incomplete|article|More Generation V info}}
{{Bad image|article|Should be a Generation VI screenshot}}
{{Bad image|article|Should be a Generation VI screenshot}}
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
A '''Link Trade''' (Japanese: '''{{tt|通信交換|つうしんこうかん}}''') is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.
A '''trade'''<!--Link Trade--> (Japanese:<!--{{j|{{tt|通信交換|つうしんこうかん}}}}--> '''{{j|{{tt|交換|こうかん}}}}''') is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.


Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the {{DL|Timespace orbs|Griseous Orb}} cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. [[Mail]] may also be held to send a message.
Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the {{DL|Timespace orbs|Griseous Orb}} cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. [[Mail]] may also be held to send a message.
Until {{game|Black and White|s 2|Black 2 and White 2}}, all trading animations in the [[core series]] games used the standard {{ball|Poké}}, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.


==Benefits of trading==
==Benefits of trading==
[[File:XY Prerelease PSS trade 3.png|thumb|200px|Trading a {{p|Pikachu}} for an {{p|Eevee}} in {{pkmn|X and Y}}]]
[[File:XY Prerelease PSS trade 3.png|thumb|200px|Trading a {{p|Pikachu}} for an {{p|Eevee}} in {{pkmn|X and Y}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Version-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Game-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.


Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
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==Limitations on trading==
==Limitations on trading==
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{evostone|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
===Trading between game generations===
===Trading between game generations===
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}.
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Johto guard glitch]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[Missingno.]]


Using [[Pal Park]], players can transfer Pokémon from their [[Generation III]] games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the [[Relocator]] to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to [[Generation VI]] is done via the [[Poké Transporter]] services from the [[Pokémon Bank]].
It is not possible to trade between Generation II and [[Generation III]] games.


Trading between Generations II and earlier with Generations III and later is impossible due to the vastly different data structures that were introduced in Generation III (such as [[Individual Values]] ranging from 0 to 31), as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any Game Link Cable ports on later systems.
Using [[Pal Park]], players can transfer Pokémon from their Generation III games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the [[Relocator]] to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to [[Generation VI]] is done via the [[Poké Transporter]] services from the [[Pokémon Bank]].


===International trading===
===International trading===
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Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
Pokémon traded between languages in [[Generation III]], if not nicknamed, will preserve their foreign species name as if it were a nickname, even after evolution. Thus, if a Japanese {{p|Charmander}} named {{tt|ヒトカゲ|Hitokage}} is traded to an English game for a {{p|Pichu}} named "PICHU", it will evolve and keep the name {{tt|ヒトカゲ|Hitokage}}, even as a {{p|Charmeleon}} (whose Japanese species name is {{tt|リザード|Lizardo}}). Likewise, a Pichu evolved in the Japanese game would keep the name "PICHU" even as a {{p|Pikachu}}. In the Generation IV games, this was solved with a bit that determined whether or not a Pokémon had been nicknamed.


International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the [[Nintendo Wi-Fi Connection]]. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (e.g. [[Spiky-eared Pichu]]) cannot be traded.
International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the [[Nintendo Wi-Fi Connection]]. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (e.g. [[Spiky-eared Pichu]]) cannot be traded.


Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games. Starting in [[Generation V]], all games were made to be fully compatible with Korean games.
Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games. Starting in [[Generation V]], all games were made to be fully compatible with Korean games.
In Generations V and {{Gen|VI}}, if a Pokémon from another country is not nicknamed and evolves, its name will be translated into the game's language.


===Hardware requirements===
===Hardware requirements===
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==In the anime==
==In the anime==
[[File:Trade machine.png|thumb|250px|A trade machine in the anime]]
[[File:Trade machine.png|thumb|250px|A trade machine in the anime]]
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only six of them thus far have been truly significant. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the [[Magikarp salesman]]. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{jo|Benny}}'s {{TP|Jessie|Wobbuffet}}.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{jo|Benny}}'s {{TP|Jessie|Wobbuffet}}.
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* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[XY081|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pump]]'s {{p|Mawile}} so she could be with Count Pump's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, at which Prince promptly lost all interest, as a result, trade was reversed.
* In ''[[XY081|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pumpka]]'s {{p|Mawile}} so she could be with Count Pumpka's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, at which Prince promptly lost all interest. As a result, the trade was reversed.


The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
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==Trivia==
==Trivia==
* In {{game|Red and Blue|s}}, a {{tc|Scientist}} at the [[Pokémon Lab]] on [[Cinnabar Island]] will trade an {{p|Electrode}} for a {{p|Raichu}}. If the player talks to him after the trade, he mentions that the Raichu evolved, which is not possible. This mistake is due to a mistranslation of the [[Pokémon Blue Version (Japanese)|Japanese Blue]]'s script, in which the player can trade a Kadabra for a {{p|Graveler}}, both of which would evolve. This error was corrected in {{game|FireRed and LeafGreen|s}}.
* Through [[Johto guard glitch|exploitation]] of [[Five question marks|?????]] glitches in Generation II, it is possible to trade {{cat|Generation II Pokémon}} back to [[Generation I]]. However, they will become [[glitch Pokémon]] such as [[Missingno.]].
* Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{evostone|Everstone}}.
** However, in Generation {{Gen|IV}} onward, a traded {{p|Kadabra}} will always evolve into {{p|Alakazam}}, even if holding an Everstone.
* {{p|Porygon}} is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the {{DL|Evolution-inducing held item|Up-Grade}} and {{DL|Evolution-inducing held item|Dubious Disc}}.
* {{p|Porygon}} is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the {{DL|Evolution-inducing held item|Up-Grade}} and {{DL|Evolution-inducing held item|Dubious Disc}}.
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
* Pokémon traded between languages in [[Generation III]], if not nicknamed, will preserve their foreign species name as if it were a nickname, even after evolution. Thus, if a Japanese {{p|Charmander}} named {{tt|ヒトカゲ|Hitokage}} is traded to an English game for a {{p|Pichu}} named "PICHU", it will evolve and keep the name {{tt|ヒトカゲ|Hitokage}}, even as a {{p|Charmeleon}} (whose Japanese species name is {{tt|リザード|Lizardo}}). Likewise, a Pichu evolved in the Japanese game would keep the name "PICHU" even as a {{p|Pikachu}}.
** In the Generation IV games, this was solved with a bit that determined whether or not a Pokémon had been nicknamed. However, this bit's existence undoes a previous feature in which a Pokémon that evolved twice (such as {{p|Oddish}}), if nicknamed the name of its evolved form in all caps (in this case, "{{p|Gloom|GLOOM}}"), then evolved through that stage to its final form, it will lose its nickname (taking the name "{{p|Bellossom|BELLOSSOM}}" or "{{p|Vileplume|VILEPLUME}}").
* In Generations V and {{Gen|VI}}, if a Pokémon from another country is not nicknamed and evolves, its name will be translated into the game's language.
* Until {{game|Black and White|s 2|Black 2 and White 2}}, all trading animations in the [[core series]] games used the standard {{ball|Poké}}, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.
* In the anime, trades often take place in episodes featuring the [[Magikarp salesman]].


==See also==
==See also==
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==References==
==References==
<references/>
{{reflist}}


{{training}}<br>
{{training}}<br>