Telekinesis (move): Difference between revisions

format, wording/accuracy effect, category
(gen VI pictures)
(format, wording/accuracy effect, category)
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{{MoveInfobox|
{{MoveInfobox
n=477 |
|n=477
name=Telekinesis |
|name=Telekinesis
jname=テレキネシス |
|jname=テレキネシス
jtrans=Telekinesis |
|jtrans=Telekinesis
jtranslit=Terekineshisu|
|jtranslit=Terekineshisu
gameimage=Telekinesis.png |
|gameimage=Telekinesis.png
gameimage2=Telekinesis 2.png |
|gameimage2=Telekinesis 2.png
gameimagewidth=300 |
|gameimagewidth=300
type=Psychic |
|type=Psychic
damagecategory=Status |
|damagecategory=Status
basepp=15|
|basepp=15
maxpp=24|
|maxpp=24
power=— |
|power=—
accuracy=— |
|accuracy=—
gen=V |
|gen=V
category6=Clever|
|category6=Clever
appeal6=2|
|appeal6=2
jam6=0|
|jam6=0
cdesc6=Makes the remaining Pokémon nervous.|
|cdesc6=Makes the remaining Pokémon nervous.
pokefordex=telekinesis |
|pokefordex=telekinesis
touches=no|
|touches=no
protect=yes |
|protect=yes
magiccoat=yes |
|magiccoat=yes
snatch=no |
|snatch=no
brightpowder=no |
|brightpowder=no
kingsrock=no |
|kingsrock=no
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
tm5=yes|
|tm5=yes
tm#5=19 |
|tm#5=19
na=no|
|na=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes=
}}
'''Telekinesis''' (Japanese: '''テレキネシス''' ''Telekinesis'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation V]]. It was [[TM19]] in Generation V.
'''Telekinesis''' (Japanese: '''テレキネシス''' ''Telekinesis'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation V]]. It was [[TM19]] in Generation V.


==Effect==
==Effect==
Telekinesis raises a foe into the air and makes the target immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.


The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an {{DL|In-battle effect item|Iron Ball}}; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.
The effect of Telekinesis is canceled by the effects of {{m|Gravity}}, {{m|Smack Down}}, {{m|Ingrain}}, or an {{DL|In-battle effect item|Iron Ball}}. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.
 
Telekinesis itself also bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
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==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Psychic|
|type=Psychic
genV=Telekinesis V|
|genV=Telekinesis V
}}
}}


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{{Generation V TMs}}
{{Generation V TMs}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Telekinese]]
[[de:Telekinese]]