Telekinesis (move): Difference between revisions

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(→‎Effect: This mechanic took me completely by surprise. I really did not expect species-specific mechanics like this. It applies in all games.)
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|jtrans=Telekinesis
|jtrans=Telekinesis
|jtranslit=Terekineshisu
|jtranslit=Terekineshisu
|gameimage=Telekinesis.png
|gameimage=Telekinesis VI.png
|gameimage2=Telekinesis 2.png
|gameimage2=Telekinesis VI 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.


The effect of Telekinesis is canceled by the effects of {{m|Gravity}}, {{m|Smack Down}}, {{m|Ingrain}}, or an {{DL|In-battle effect item|Iron Ball}}. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.
If a Pokémon under the effect of Telekinesis is affected by {{m|Ingrain}} or holds an {{DL|In-battle effect item|Iron Ball}}, it becomes grounded (i.e. it becomes vulnerable to Ground-type moves, Spikes, etc.), but the effect to make moves targeting it ignore accuracy checks still applies. If a Pokémon under the effect of Telekinesis is hit by {{m|Smack Down}} or {{m|Thousand Arrows}}, the effect of Telekinesis disappears. If {{m|Gravity}} comes into effect, the effect of Telekinesis disappears from all Pokémon.
 
Telekinesis fails if the target is holding an Iron Ball. The move Telekinesis cannot affect a Pokémon under the effect of {{m|Ingrain}}, {{m|Smack Down}} or {{m|Thousand Arrows}}. While Gravity is in effect, Telekinesis cannot even be selected for use.


{{me|Gengar}}, {{p|Diglett}}, {{p|Dugtrio}}, {{p|Sandygast}} and {{p|Palossand}} cannot be affected by the move Telekinesis (a Pokémon {{m|transform}}ed into one of these Pokémon can be affected). If Mega Gengar is affected by Telekinesis before [[Mega Evolution|Mega Evolving]] or receives the effect via {{m|Baton Pass}}, the effect disappears; the other four will retain the effect if they obtain it via Baton Pass.
{{me|Gengar}}, {{p|Diglett}}, {{p|Dugtrio}}, {{p|Sandygast}} and {{p|Palossand}} cannot be affected by the move Telekinesis (a Pokémon {{m|transform}}ed into one of these Pokémon can be affected). If Mega Gengar is affected by Telekinesis before [[Mega Evolution|Mega Evolving]] or receives the effect via {{m|Baton Pass}}, the effect disappears; the other four will retain the effect if they obtain it via Baton Pass.
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==In other languages==
==In other languages==
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_cmn=心靈傳動術 ''{{tt|Xīnlíngchuándòng-shù|Telekinesis}}''
|zh_yue=意念移物 ''{{tt|Yinihmyìhmaht|Telekinesis}}'' {{tt|*|Pre-Gen VII Media}}<br>心靈傳動術 ''{{tt|Sāmlìhng Chyùhnduhngseuht|Telekinesis}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=意念移物 ''{{tt|Yìniànyíwù|Telekinesis}}'' {{tt|*|Pre-Gen VII Media}}<br>心靈傳動術 ''{{tt|Xīnlíng Chuándòngshù|Telekinesis}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Lévikinésie
|fr=Lévikinésie
|de=Telekinese
|de=Telekinese