Talk:Super Training: Difference between revisions

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::I still don't actually really understand what you're trying to say. By "grow evenly", do you just mean the increases to its stats at each level-up? If so, I don't think that balance is likely to hold up reliably. Unless your [[Stats#In Generation III onward|IV+2*Base_stat+EV/4]] adds up to an even multiple of 100 for every stat, after some number of levels, one of your stats is going to increase an extra point than it was. Basically, there's a very good chance your "balance" will unbalance sooner or later.
::I still don't actually really understand what you're trying to say. By "grow evenly", do you just mean the increases to its stats at each level-up? If so, I don't think that balance is likely to hold up reliably. Unless your [[Stats#In Generation III onward|IV+2*Base_stat+EV/4]] adds up to an even multiple of 100 for every stat, after some number of levels, one of your stats is going to increase an extra point than it was. Basically, there's a very good chance your "balance" will unbalance sooner or later.
::At any rate, it seems like trivia (a novelty) at best. I don't see a case for this ever being really important for most users. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 22 April 2014 (UTC)
::At any rate, it seems like trivia (a novelty) at best. I don't see a case for this ever being really important for most users. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 22 April 2014 (UTC)
:::By "even", I mean to minimize the growing rate of all the stats. It is not possible to equalize all of them, but the differences can be minimized if the weakest stat is trained with priority. Of course, this resorts to using mathematics. What I fear is that a perfect hexagon in the graph may give an illusion to a player that "Oh, I have trained this Pokémon to have even performances in all 6 stats". -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 06:53, 23 April 2014 (UTC)
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