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==Question...== | ==Question...== | ||
I dunno if this should be on Raikou's talk page, or even on Bulbapedia at all, but...where are each of the legendary beasts most commonly found? I really need to know, because in emerald when I caught latios, i caught it on route 131, so I was wondering if they visit a particular place often or not. plz help! | I dunno if this should be on Raikou's talk page, or even on Bulbapedia at all, but...where are each of the legendary beasts most commonly found? I really need to know, because in emerald when I caught latios, i caught it on route 131, so I was wondering if they visit a particular place often or not. plz help! [[User:ZanderX|<span style="color: #332303">Z</span><span style="color: #0080FF">a</span><span style="color: #332303">n</span><span style="color: #0080FF">d</span><span style="color: #332303">e</span><span style="color: #0080FF">r</span>]] 09:50, 11 March 2008 (UTC) | ||
:The areas they visit are totally random. But one area to another...the two are always adjacent to each other... | :The areas they visit are totally random. But one area to another...the two are always adjacent to each other...'''<sc>[[User:Optimus35|<span class="explain" title="<nowiki>Optimus35, to be exact...>.>;;;</nowiki>">Optimatum</span>]]</sc><sup>[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</sup>{{{1|09:51 11 Mar 2008}}}''' | ||
::Oh yay! But I have another question; in order to get a shiny of the roamers, would I have to keep restarting and beating the game in order for it to be shiny? | ::Oh yay! But I have another question; in order to get a shiny of the roamers, would I have to keep restarting and beating the game in order for it to be shiny? [[User:ZanderX|<span style="color: #332303">Z</span><span style="color: #0080FF">a</span><span style="color: #332303">n</span><span style="color: #0080FF">d</span><span style="color: #332303">e</span><span style="color: #0080FF">r</span>]] 09:54, 11 March 2008 (UTC) | ||
:::I don't know. Wait for TTE's answer. What I AM sure of is that if it is a yes, don't bother. | :::I don't know. Wait for TTE's answer. What I AM sure of is that if it is a yes, don't bother. '''<sc>[[User:Optimus35|<span class="explain" title="<nowiki>Optimus35, to be exact...>.>;;;</nowiki>">Optimatum</span>]]</sc><sup>[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</sup>{{{1|09:58 11 Mar 2008}}}''' | ||
Is it possible we can find a way to link this page to the actual roaming pokemon and all subsequent pages that apply? 'Roaming' wasn't quite the word I think of when I want such a list as this (that word is 'runner') and as far as I can find, it's only linked to three pages: [[Mesprit]], the [[Legendary | Is it possible we can find a way to link this page to the actual roaming pokemon and all subsequent pages that apply? 'Roaming' wasn't quite the word I think of when I want such a list as this (that word is 'runner') and as far as I can find, it's only linked to three pages: [[Mesprit]], the [[Legendary beasts]], and [[Fullmoon Island]]. At least linking it means disclosing a term-and-article ''actually exist'' and isn't just guessing if one does. [[User:ArcToraphim|ArcToraphim]] 13:56, 17 June 2008 (UTC) | ||
== Sevii roamers? == | == Sevii roamers? == | ||
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How are IV's and Personality Values determined? [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 23:54, 18 December 2008 (UTC) | How are IV's and Personality Values determined? [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 23:54, 18 December 2008 (UTC) | ||
: EXTREMELY late, but I'm pretty sure that they're determined when they're "generated". So basically, it's when you trigger the event that causes them to start roaming. [[User:Iamjagman|Iamjagman]] ([[User talk:Iamjagman|talk]]) 21:39, 16 December 2012 (UTC) | |||
== Runaway Pokémon == | == Runaway Pokémon == | ||
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--User: Xaigon_Paladin 7:23, 30 May 2010 UTC | --User: Xaigon_Paladin 7:23, 30 May 2010 UTC | ||
:I can support this claim. I found and captured my Latias while surfing on the route around Sootopolis. [[User:TailsDM|TailsDM]] 21:43, 29 August 2010 (UTC) | :I can support this claim. I found and captured my Latias while surfing on the route around Sootopolis. [[User:TailsDM|TailsDM]] 21:43, 29 August 2010 (UTC) | ||
::I can confirm this as well. Encountered Mesprit on a tiny little bit of water which I was surfing on because Mesprit was on that route, but it was the only area where wild pokemon can be encountered. [[User:Iamjagman|Iamjagman]] ([[User talk:Iamjagman|talk]]) 21:42, 16 December 2012 (UTC) | |||
== make lati reappear in hgss? == | == make lati reappear in hgss? == | ||
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::It's interesting that in G4 and onwards a Roaming pokemon can still flee while asleep. It's probably safe to say that their attempt to flee is performed ''before'' their status check (the sleep/paralysis/frozen messages ''never'' occur when they attempt to flee), but I can confirm for sure that their attempt to flee is a +0 priority action -- any increased-priority move (e.g. {{m|Quick Attack}}) will execute before it, otherwise your Speed needs to be faster than theirs (or have a Quick Claw on hand) to get your move in. | ::It's interesting that in G4 and onwards a Roaming pokemon can still flee while asleep. It's probably safe to say that their attempt to flee is performed ''before'' their status check (the sleep/paralysis/frozen messages ''never'' occur when they attempt to flee), but I can confirm for sure that their attempt to flee is a +0 priority action -- any increased-priority move (e.g. {{m|Quick Attack}}) will execute before it, otherwise your Speed needs to be faster than theirs (or have a Quick Claw on hand) to get your move in. | ||
:: All in all, a good capture strategy? Once they're asleep and low on HP, forget about trapping them and just start lobbing Quick Balls (total 8x catch rate). : ) --''[[User:Stratelier|Stratelier]]'' 04:25, 29 February 2012 (UTC) | :: All in all, a good capture strategy? Once they're asleep and low on HP, forget about trapping them and just start lobbing Quick Balls (total 8x catch rate). : ) --''[[User:Stratelier|Stratelier]]'' 04:25, 29 February 2012 (UTC) | ||
:::Actually, fleeing has a -7 [[priority]]. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:46, 29 February 2012 (UTC) | |||
== Battles == | == Battles == | ||
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:I think they are continued because in one of my games (I can't remember which) the Pokemon had a lower hp than normal because I had attacked it in my previous encounter--[[User:Teamg9|Teamg9]] 20:10, 2 February 2012 (UTC) | :I think they are continued because in one of my games (I can't remember which) the Pokemon had a lower hp than normal because I had attacked it in my previous encounter--[[User:Teamg9|Teamg9]] 20:10, 2 February 2012 (UTC) | ||
::While they don't recover HP or restore status problems, that shouldn't affect them being individual battles. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:54, 3 February 2012 (UTC) | ::While they don't recover HP or restore status problems, that shouldn't affect them being individual battles. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:54, 3 February 2012 (UTC) | ||
: Let's crunch the math. | |||
** Most legendaries have a base catch rate of 3/255, or 0.4% (per [[Poké Ball]]) at full HP. | |||
** Reduce them to 1 HP, put them asleep, use a Quick Ball at the start of each encounter, you ''still'' only have a '''9.8%''' chance (per Ball). | |||
** Therefore, you'll need an average of '''10.625 balls''' to ensure a catch. Purchase at least a dozen before you start hunting! | |||
** However, even this cannot guarantee a catch, it's still a matter of luck: | |||
*** ''Every time'' you throw a Quick Ball, there's a 90.2% chance they will escape. 9 times out of 10! | |||
*** Which is roughly a 67.3% (roughly 2 of 3) chance per ''shake''. (capture = four shakes) Yes, 2 of 3 times they will just immediately break right out and escape. Get used to seeing it happen. | |||
*** Even after throwing ''eleven'' balls (the "average" amount needed), there's a 33.7% (about 1 in 3) chance that they'll ''still'' be roaming around free. | |||
*** The good news? A 66.3% chance (2 of 3) that ''one'' of those eleven balls will have caught them by now. | |||
:So ... in the end you just have to be patient and keep trying. Don't give up, you ''will'' catch them eventually. --''[[User:Stratelier|Stratelier]]'' 05:01, 29 February 2012 (UTC) | |||
== Flight, movement, etc. == | |||
* If the player escapes, will the roaming Pokémon disappear forever? | |||
* Latios (and probably Latias) move to adjacent routes, unlike Cresselia, who seems to teleport randomly all over Sinnoh. Latios/Latias probably also don't appear [[underwater]], and Sinnoh roamers probably don't appear in the water or {{si|Battle Park}}. Should their movement behaviors be mentioned? | |||
* Route boundary's meaning is unclear. | |||
* There must be a rate to encountering a roaming Pokémon. | |||
* Do roaming Pokémon recover [[Power Points]] between encounters? Do they keep the item one gives them with {{m|Trick}} or {{m|Bestow}}? [[Special:Contributions/Enervation|<span style="color:black">~</span>]][[User:Enervation|Enervation]] 15:16, 29 August 2012 (UTC) | |||
:#No | |||
:#Why wouldn't Sinnoh roamers appear in the water? The Johto ones do (battling Entei on the water is weird). | |||
:#I've clarified it as "leaving the area". | |||
:#It's been a while since I've encountered a roaming Pokémon, but don't they always appear once you encounter a wild Pokémon in an area they are in? | |||
:#Since they don't recover HP between battles I would assume these remain, but it does require testing. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:42, 24 November 2012 (UTC) | |||
:::2. They do. Mesprit has appeared in the water on multiple occasions for me. | |||
:::4. That's where you're wrong. It would be nice to get a rate, but it's unnecessary, because they don't move routes upon battling (in Sinnoh at least), so you can just keep battling until you get them. | |||
:::[[User:Iamjagman|Iamjagman]] ([[User talk:Iamjagman|talk]]) 21:48, 16 December 2012 (UTC) | |||
== Shiny Roaming == | |||
I read the [[Shiny Pokémon]] Page, it doesn't mention anything of the roaming Pokémon cannot being shiny, so my question: When do I have to [[Soft reset]] if the Pokémon is not Shiny? Example: | |||
Do I have to Soft reset in Pokémon Heartgold before meeting the beasts in the burned tower, or before first encoutering them in the wild?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 18:26, 15 October 2012 (UTC) | |||
: Before meeting them in the burned tower. [[User:Iamjagman|Iamjagman]] ([[User talk:Iamjagman|talk]]) 21:44, 16 December 2012 (UTC) | |||
::For Gen III roamers, it is before you hear about them on TV. For Mespirit and Cresselia it is after you see them at Verity Cavern or Full Moon Island. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 02:23, 5 January 2013 (UTC) | |||
:::I think Suicune might be the exception to the "before burned tower" rule in HG/SS, as I think any personality values are calculated upon seeing it at Cerulean Cape. [[User:Schiffy|<font color="000999">Schiffy</font>]] ([[User_talk:Schiffy|<font color="FF6600">Speak to me</font>]]|[[Special:Contributions/Schiffy|<font color="FF0000">What I've done</font>]]) 20:50, 8 July 2013 (UTC) | |||
Apparently, Roaming Pokémon can be Shiny as my girlfriend encountered a Shiny Raikou today. She encountered it again and it still remained Shiny. [[User:Poke'fan07|Poke'fan07]] ([[User talk:Poke'fan07|talk]]) 18:05, 3 December 2013 (UTC) | |||
== Unova roamers. == | |||
So, we have few things to check. Is it possible to encounter a roamer in rustling grass or rippling water? Is it also possible in dark grass's double battle, and what would happen? What would happen if someone used [[Appendix:Repel trick|Repel trick]] so that only Tornadus/Thundurus would be encountered, and then someone went initiated a wild double battle with dark grass? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:25, 24 November 2012 (UTC) | |||
* I'd assume that roamers can't be encountered in double battles, and that the battle would be forced as a single battle. I'm not 100% sure of it though, so I won't update the page. [[User:Bwburke94|Bwburke94]] ([[User talk:Bwburke94|talk]]) 00:26, 5 January 2013 (UTC) | |||
::You can't ensure a wild double battle with dark grass. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 02:23, 5 January 2013 (UTC) | |||
== The changing locations phenomenon. == | |||
This is something I have noticed constantly concerning HG/SS roamers. I don't know whether this applies to BW, but it's one interesting factor in how and when a Roaming Pokémon changes its current location. A few obvious things that cause a roamer to "jump" include changing routes or flying to a city (even flying to the city you're in, as to force location change). As well, sometimes getting into a battle with something else may cause the roamer to leave the area it's in. One thing I have oddly noticed is something that does ''not'' cause them to move, and that is changing locations via a gate. I'm going to use Raikou in HG for example. I could be in Goldenrod City, and Raikou could be on Route 31, right next to Violet City. If I do it right, the only location changes between Goldenrod and Route 31 would be through gates (Goldenrod->35->National Park->36->Violet->31). Executing this method of getting there would cause Raikou to not move at all, and it will be waiting for me at Route 31. I would like someone to at least tell me if they've ever noticed this as well (or for that matter, in Gen V). [[User:Schiffy|<font color="000999">Schiffy</font>]] ([[User_talk:Schiffy|<font color="FF6600">Speak to me</font>]]|[[Special:Contributions/Schiffy|<font color="FF0000">What I've done</font>]]) 05:02, 4 July 2013 (UTC) | |||
I noticed it too, this is true in Diamond as well (I think Gen V fixed it however; if you go in and out of a gate, you'll notice the sandstorm appearing and disappearing). Thanks for confirming this was in HGSS for me. As Hearthome is surrounded by 3 gates, I abused this exploit thoroughly by cycling up and down on Solaceon town. If you ask me, this information should be added to the actual page. --[[User:Tom0027|Tom0027]] ([[User talk:Tom0027|talk]]) 02:17, 17 April 2016 (UTC) |