Talk:MissingNo.: Difference between revisions

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I was just wondering if we should add any of this information. [[User:Jdrawer|Jdrawer]] 16:47, 5 February 2012 (UTC)
I was just wondering if we should add any of this information. [[User:Jdrawer|Jdrawer]] 16:47, 5 February 2012 (UTC)
:I believe that defined-sprite Missingno. doesn't actually copy the moves of an individual Pokémon, but takes what moves it would have at that level if it were of that species. So a level 168 Cloyster would have that first mentioned set of attacks, meaning it was the last Pokémon loaded (just hearing its cry can do this, or so I've heard). Why it had those moves after Aerodactyl, I have no idea; further testing should probably be conducted. "Growing" to level 100 after gaining experience when above level 100 is mentioned [[List of glitches in Generation I#Leveling past 100|here]]. The changing to level 70 and changing experience to next level is likely due to copying another Pokémon's experience group, then copying a different experience group, throwing it all around the place like that.
:Now, what is interesting in your research is that it shows defined-sprite Missingno. behaving remarkably similar to [[unstable hybrid Pokémon]]. This would also explain why its battle types don't match its display types. Now, what I'm interested in is what would happen if it was attempted to be stabilized via Daycare, and what would happen if it was turned into an unstable hybrid.
:For now, I think the sprite thing could be noted, while the other observations can continue to be researched here. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:55, 6 February 2012 (UTC)