Talk:List of glitches (Generation VI): Difference between revisions

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So not sure if these are glitches so much as maybe delays in rendering. However, in ORAS (not sure about XY) has anyone noticed the glitches in the Pokédex size comparison mode where the horizontal scrolling Pokémon are sometimes a mix between their 2D sprites before they all switch to 3D models? I especially notice some rendering delay when Eevee is selected. Lapras is quick to render but Eevee lags behind despite being smaller (and I assume less hassle to render). Also if you rapidly scroll through the list in a direction for a few seconds, then stop, the sprites go past then circle back to the spot you stopped. again not sure if these can be chalked up to glitches or rendering/hardware related delays. I kinda doubt its hardware related since i  have a New 3DS, but this might be worth investigating on the other systems to judge the rendering factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:58, 13 May 2016 (UTC)
So not sure if these are glitches so much as maybe delays in rendering. However, in ORAS (not sure about XY) has anyone noticed the glitches in the Pokédex size comparison mode where the horizontal scrolling Pokémon are sometimes a mix between their 2D sprites before they all switch to 3D models? I especially notice some rendering delay when Eevee is selected. Lapras is quick to render but Eevee lags behind despite being smaller (and I assume less hassle to render). Also if you rapidly scroll through the list in a direction for a few seconds, then stop, the sprites go past then circle back to the spot you stopped. again not sure if these can be chalked up to glitches or rendering/hardware related delays. I kinda doubt its hardware related since i  have a New 3DS, but this might be worth investigating on the other systems to judge the rendering factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:58, 13 May 2016 (UTC)
:Models will be more resource-instensive than sprites. The game appears to always have sprites loaded but only loads the models for the Pokemon that it needs/will need immediately. There's nothing particularly problematic (glitch-y) about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:01, 14 May 2016 (UTC)
:Models will be more resource-instensive than sprites. The game appears to always have sprites loaded but only loads the models for the Pokemon that it needs/will need immediately. There's nothing particularly problematic (glitch-y) about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:01, 14 May 2016 (UTC)
== B + Down on D-Pad Glitch (ORAS) ==
It seems that whenever walking using the Circle pad and then switching to using the D-Pad for walking uses extra system resources. If you tap the B button and Down on the D-Pad at the same time, and have walked around using the Circle Pad previous to this, the character sprite will kneal for less than a second and the bottom screen will darken, as it does when entering a different location. I've tried this on Route 111 and 112, and it seems to work with the DexNav open. I haven't yet tested further. [[User: CWallace |<span style="font-family: Tw Cen MT;color:#00CED1">C.Wallace</span>]] ([[User_talk: CWallace |<span style="font-family: Tw Cen MT">Talk</span>]]|[[Special:Contributions/CWallace|<span style="font-family: Tw Cen MT">Contribs</span>]]) 06:15, 29 June 2016 (UTC)
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