Talk:Held item: Difference between revisions

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I know the soothe bell increase happiness for the pokemon holding it, but does it also increase the beauty? (If I take a Feebus to get a massage or haircut, does it increase the beauty as well as the happiness) Thanks!--[[User:Francois878|Francois878]] 19:10, 5 November 2010 (UTC)
I know the soothe bell increase happiness for the pokemon holding it, but does it also increase the beauty? (If I take a Feebus to get a massage or haircut, does it increase the beauty as well as the happiness) Thanks!--[[User:Francois878|Francois878]] 19:10, 5 November 2010 (UTC)
:No, beauty and happiness are two different things.--[[User:Cold|Cold]] <small>([[User talk:Cold|talk]])</small> 19:58, 5 November 2010 (UTC)
:No, beauty and happiness are two different things.--[[User:Cold|Cold]] <small>([[User talk:Cold|talk]])</small> 19:58, 5 November 2010 (UTC)
== Consumable/Non-Consumable Indicators? ==
While reading through the [[In-battle effect item]] page, I noticed that it's sometimes unclear whether an item is consumed or not. Rather than ramble on, I'll just get to the point: I think it would be a smart idea if there was a badge on item banners, either next to or below the "pocket" badge, indicating whether or not the item can be consumed (used up).  We could define a "consumable item" to be "item that can be used up or given away" so that key items like the [[Red Scale]], [[Light Stone]], and [[Dark Stone]] could also be tagged as "consumable."  Also, while this would cover all items, I decided to propose this under [[Held item]]s because the majority of the confusion comes from which of the items are used up and which aren't while in battle.
I've been reading the site for a while but only recently signed up for an account, so I'm not totally sure how everything works with editing and such.  I'd really like to hear thoughts about this idea.  Or just shoot it down, whichever works