Talk:Friendship: Difference between revisions

→‎Move/Rename: new section
(→‎Move/Rename: new section)
Line 109: Line 109:
Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) [[User:Shadowater|Shadowater]] 17:27, 23 August 2010 (UTC)
Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) [[User:Shadowater|Shadowater]] 17:27, 23 August 2010 (UTC)
:You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an [[Energy Root]] and performing a 'value lower' search. --[[User:Chickasaurus|Chickasaurus]] 00:07, 25 August 2010 (UTC)
:You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an [[Energy Root]] and performing a 'value lower' search. --[[User:Chickasaurus|Chickasaurus]] 00:07, 25 August 2010 (UTC)
== Move/Rename ==
Kill me if you want, but I've always wondered why do we call this feature (and thus the article) "happiness" and not "Friendship". I mean, In-game I've seen few (if any) hints about it being actual happiness, but lots of hints towards merely making your Pokémon strongly bonded to you, thus "friendship":
-Dr. Footstep is supposed to measure your Pokémon's happiness, but his dialog has NOTHING to do with your Pokémon's actual happiness; instead his interpretations of your Pokémon's thoughts are always about how much they like your or how attached they are toward you. Just the same, every other in-game happiness indicator deals with you and your Pokémon being friends rather than your Pokémon being happy ("your Pokémon seems to like you" and so on).
-When you get a Pokémon on a trade or catch one from the wild, its happiness is low. I see this more having to do with your Pokémon not knowing you and thus not feeling attached to you. In a similar note, when you hatch a Pokémon, its happiness is higher, which I can interpret as babies feeling attached to their mother or whatever they first see after being born, in this case, you.
-Many official guides (at least the ones I've read translated into Sppanish in my country, but still official) call it friendship, not happiness.
-Hell, the whole point of the games is to became friends with your Pokémon and build a deep bond with them.
-And maybe the strongest one as actual proof, as this one comes from the STATUS screen (so it's somehow of an actual name and not just a hint): when you use a EV berry or whatever item to raise your Pokémon's so-called 'happines', the text says "Your Pokémon became friendly", not "Your Pokémon became happy", so from this I assume the official in-game term for it as a status/condition is "Friendship", not "Happiness".
I know a lot of articles link to here and changing all of them would be a hell, but I think Bulbapedia's policy is to give preference to correct information over comodity, so here's my contribution to the 'pedia.
36

edits