Talk:Friendship: Difference between revisions

Line 108: Line 108:


Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) [[User:Shadowater|Shadowater]] 17:27, 23 August 2010 (UTC)
Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) [[User:Shadowater|Shadowater]] 17:27, 23 August 2010 (UTC)
:You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an [[Energy Root]] and performing a 'value lower' search. --[[User:Chickasaurus|Chickasaurus]] 00:07, 25 August 2010 (UTC)
2,073

edits