Talk:Friendship: Difference between revisions

(30 intermediate revisions by 13 users not shown)
Line 387: Line 387:
I am quite certain that Bonnie (whom one can find in Prism Tower) should be considered as a potential friendship checker. Reference my previous edit to this talk page. [[User:Mr. Guye|Mr. Guye]] ([[User talk:Mr. Guye|talk]]) 18:25, 23 January 2014 (UTC)
I am quite certain that Bonnie (whom one can find in Prism Tower) should be considered as a potential friendship checker. Reference my previous edit to this talk page. [[User:Mr. Guye|Mr. Guye]] ([[User talk:Mr. Guye|talk]]) 18:25, 23 January 2014 (UTC)
:She is not a friendship checker as she just checks the Pokémon-Amie affection stat.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 18:30, 23 January 2014 (UTC)
:She is not a friendship checker as she just checks the Pokémon-Amie affection stat.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 18:30, 23 January 2014 (UTC)
== Friendship event values in Generation VI ==
Since we can't read the memory of the game yet, I thought maybe we could find out the values with enough experimentation, taking as a starting point the fact that the values barely change from generation to generation; the programmers seems to seldom break something that currently works. People is welcome to reproduce the experiments, check values with another methods and Pokémon, criticize and with enough confirmation take them as valid.
I've been playing around with friendship triggered evolution and I've found some interesting things that will give us some insight about any new mechanics. My test subjects are a couple of Riolu freshly caught in the Friend Safari, one caught in a Repeat Ball and another kept in a [[Luxury Ball]]. It's very easy to reach the PC at the reception once you catch one before walking 128 steps to keep them at base Friendship 70.
Once I got my test Pokémon I saved in front of the PC to repeat and play around with the values. By saving there I could also control the location of the events; by staying inside the Location_Met matches and I just need to walk outside the building to make it mismatch.
I started with the assumption that Friendship starts at 70 for wild Riolu and that they evolve after a level-up when the friendship value is of at least 220 points, level up bonus included in this reckoning (same behavior as Generation V).
'''Following the GenV reckoning it seems like [[vitamins]] and [[level]] up still act the same:''' For the range of (0 to 99), (100 to 199) and (200 to 255), changes are +5, +3, +2 in the Riolu at the Repeat Ball. Reckoning acts the same way as in Generation V. Two experiments went as follow:
* 47 Vitamins + 1 Rare Candy = NO Evolution
** 47 Vitamins + 2 Rare Candies = '''Evolution'''
* 48 Vitamins + 1 Rare Candy = '''Evolution'''
'''Bonus of +1 if the event happens at the Location_Met seems to still apply:''' Changes by vitamins and level up are now +6, +4, +3 for the Riolu in the Repeat Ball. Reckoning matches to the method used in Generation V. Two experiment went as follow:
* 35 Vitamins + 1 Rare Candy = NO Evolution
** 35 Vitamins + 2 Rare Candies = '''Evolution'''
* 36 Vitamins + 1 Rare Candy = '''Evolution'''
'''[[Luxury Ball]] now seems to give a +1 bonus to all events, not only level up,''' ''but this needs to be tested in other events besides vitamins.'' Two experiments went as follow:
* 34 Vitamins + 1 Rare Candy = NO Evolution
** 34 Vitamins + 2 Rare Candies = NO Evolution
** 34 Vitamins + 3 Rare Candies = '''Evolution'''
* 36 Vitamins + 1 Rare Candy = '''Evolution'''
'''[[Luxury Ball]] and Location_Met bonus seems to stack.''' ''Luxury Ball bonus needs confirmation.'' Two experiments went as follow:
* 27 Vitamins + 1 Rare Candy = NO Evolution
** 27 Vitamins + 2 Rare Candies = '''Evolution'''
* 28 Vitamins + 1 Rare Candy = '''Evolution'''
Knowing this I set to find the elusive value of the [[Super Training#Training Bags|Soothing Bag]], which is the newest friendship mechanic in the game. Unfortunately night time caught me so it will have to wait for tomorrow. Just before the time ran out I found that at least at 199 points the Soothing bag is worth +19 or +20, that the change isn't dependent of the number of hits you need to break the bag (Flare + Soothing yields the same as the Soothing alone) and that the change seems to be tiered as well. Further tests are needed but today's experiments went as follow for the Riolu at the Repeat Ball, outside the Friend Safari building:
* 38 Vitamins + 1 Soothing Bag + 1 Rare Candy = NO Evolution
** 38 Vitamins + 1 Soothing Bag + 2 Rare Candies = '''Evolution'''
* 39 Vitamins + 1 Soothing Bag + 1 Rare Candy = '''Evolution'''
* 1 Soothing Bag + 38 Vitamins + 6 Rare Candies = NO Evolution
** 1 Soothing Bag + 38 Vitamins + 7 Rare Candies = '''Evolution'''
--[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 04:08, 24 February 2014 (UTC)
:Found the Soothing Bag and confirmed the vitamins values thanks to the confirmed values for the Friendship Checker at Laverre. A bag and 2 vitamins are just enough to tip the friendship to 100. Hence, the bag is worth +20 and isn't tiered (possible values of +18 and +19 are now discarded). --[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 21:50, 24 February 2014 (UTC)
::Playing around a bit more with this, with the Riolu in the Luxury Ball, breaking the bag in Location_Met while holding a [[Soothe Bell]] I came up with an unchanged value of +20. '''Soothing Bag isn't affected by any modifier.''' --[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 22:24, 24 February 2014 (UTC)
:[[Soothe Bell]] still behaves the same as in Generation V. Order of operations is as follow:
# Take the value from the table.
# If the current location matches the location of meeting, Add +1 to the boost. (All exceptions are unknown. At least the Soothing Bag skips this check.)
# If the Pokémon is holding a Soothe Bell, Multiply the boost by 1.5 and round down. (All exceptions are unknown. At least the Soothing Bag skips this check.)
:An educated guess is that the Amie boost and the negative ones are exceptions to all modifiers. --[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 01:47, 25 February 2014 (UTC)
Feel free to elaborate from here. I don't have EV-Lowering Berries and "bitter herbs", nor I've devised a way to check their values. They shouldn't be hard to figure out. They are probably the same as in Gen V. --[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 01:47, 25 February 2014 (UTC)
:Nevermind about the EV Berries. I got some and confirmed the old values. Added all the values that were missing in the table. Juices will be particularly hard to test as they may need Pokémon at level 100 for testing the Sodas and Fully EV trained ones for testing the Juices. Perilious Soup, Colorful Shake, the Bitter Herbs and Fainting may be slightly easier but still difficult since there is lots of walking involved. Evolution by Friendship or a Pokémon with full friendship might be the ticket on these cases. I have no clue about when Amie adds friendship but once someone knows this info, getting the actual value by playing near the Friendship rater might be easy. I don't have information about massages or walking and these probably will be impossible to get without seeing the memory since chance-controlled events forces us to tackle these with statistics coming from big samples; too painful, slow and unreliable. --[[User:Profesor Rod|Profesor Rod]] ([[User talk:Profesor Rod|talk]]) 03:56, 25 February 2014 (UTC)
::Walking shouldn't be so difficult. Nor should massage, I think. For walking, just put your Pokemon, say, 3 points away from evolving by friendship (or from an evaluation border, like "Well, I think you and <Pokémon> will be an even greater combo someday!"), save (that's the easy way, at least), and then test whether walking 128 steps will make the Pokemon evolve (resetting each time you've walked 128 steps); if it won't evolve (or the evaluation doesn't change) after 5 or 10 (or more) tries, probably walking ''can't'' add 3 points. So then try the same with your Pokemon 2 points away from evolving/an evaluation border, and if that doesn't work try it at 1 point away. (Or do that backwards; start 1 point away and see where it ''stops'' working.)
::If you're ever worried about any values that walking might have added that you don't know, you should be able to trade with someone, while you're standing wherever you need to be (by the massager or the evaluater, I imagine), to reset your Pokemon's friendship or to get a Pokemon with base friendship. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:16, 25 February 2014 (UTC)
:::Or, after flying into Lumiose city, take a cab, which will drop you off right outside the juice shop's front door. [[User:Yamikuronue|Yamikuronue]] ([[User talk:Yamikuronue|talk]]) 01:41, 11 May 2014 (UTC)
::What do you mean by "chance controlled events"? Are you saying massages are unlikely to give the same amount twice? [[User:Lithium|Lithium]] ([[User talk:Lithium|talk]]) 20:02, 25 April 2014 (UTC)
:::Last gen ([[Friendship#Generation V|gen V]]), walking only increased friendship half the time and massaging might randomly add more friendship than it usually would. It's possible they act the same in X/Y (but right now, we don't know whether they do). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:18, 26 April 2014 (UTC)
Just a single data point, but it might be useful: I hatched an Eevee from an egg, and so did my husband. We swapped eevees, and each did a single massage + a colorful shake. I took a Persim berry + Iapapa berry, under the suspicion that if I picked a group 3 and a group 2 berry, it would give more happiness than two group 1 berries. My husband picked an Oran berry + Mago berry, because he happened to have those on hand. He also fed his two Irons, but I didn't have any handy. We each went to the happiness rater and mine said "It's amazingly friendly toward you! It must be so happy spending every day with you!" while his said "It's a little bit friendly to you… Something like that." Clearly the different berries give a varying result in the colorful shake, and it at least partially matches up to the EV effectiveness from the EV shakes; Occam's razor suggests that it's probably the same tiers of effectiveness. Well, that or the massage has a super wide range of variance; a more effective experiment can probably be devised to follow up on this. [[User:Yamikuronue|Yamikuronue]] ([[User talk:Yamikuronue|talk]]) 01:27, 11 May 2014 (UTC)
:I hope this helps for determining the value of Rare Soda and Ultra Rare Soda
:Subject: Lv 1 Eevee with a Timid nature, electric hp, somewhat vein characteristic.
:IVs: 31 / 31 / 29 / 2 / 31 / 31
:Ultra Rare Soda (5 lvs) + Rare Soda (3 lvs) + 34 rare candies = Evolution at lv 43
:Ultra Rare Soda (5 lvs) + 35 Rare Candies = Evolution at lv 41
:Rare Soda (3 lvs) + 35 Rare Candies = Evolution at lv 39
:37 Rare Candy = evolution at lv 38
:It seems that both the Ultra Rare Soda and Rare Soda both have the same value more or less. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:25, 19 May 2014 (UTC)
::Subject 2: Lv 1 Eevee with a timid nature, dark hidden power, alert to sounds characteristic
::IVs: IVs: 31 / 9 / 3 / 31 / 31 / 31
::Ultra Rare Soda (5 lvs) + Rare Soda (3 lvs) + 24 rare candies given at place met/hatched = Evolution at lv 33
::Ultra Rare Soda (5 lvs) + 25 Rare Candies given at place met/hatched = Evolution at lv 31
::Rare Soda (3 lvs) + 25 Rare Candies given at place met/hatched = Evolution at lv 29
::26 Rare Candy given at place met/hatched = evolution at lv 27
::Possible varrible is that I had to leave the juice shoppe to administer the rare candies, this means walking 128+ steps. The Eevee was hatched at Parfum Palace, outside in the front entrance yard. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:54, 19 May 2014 (UTC)
Green Juice 4 + 35 rare candies = Evolution at lv 36
Green Juice 8 + 35 rare candies = Evolution at lv 36
Green Juice 32 + 35 rare candies = Evolution at lv 36
colorful shake (2,200) + 29 rare candies = Evolution at lv 30
colorful shake (2,200) + Rare Soda (3 lvs) + 35 Rare Candies = Evolution at lv 31
colorful shake (2,200) + blended colorful shake (Starf Berry + Cheri Berry) + 21 Rare Candies = Evolution at lv 22
colorful shake (2,200) + blended colorful shake (Starf Berry + Chilan Berry) + 18 Rare Candies = Evolution at lv 19
colorful shake (2,200) + blended colorful shake (Starf Berry + Roseli Berry) + 18 Rare Candies = Evolution at lv 19
colorful shake (2,200) + blended colorful shake (Starf Berry + Ganlon Berry) + 18 Rare Candies = Evolution at lv 19
blended colorful shake (Cheri Berry + Chesto bery) + 28 rare candies = Evolution at lv 29
blended colorful shake (Cheri Berry + Chilan Berry) + 31 rare candies = Evolution at lv 32
blended colorful shake (Cheri Berry + Starf Berry) + 32 rare candies = Evolution at lv 33
blended colorful shake (Chesto Berry + Chople Berry) + 31 rare candies = Evolution at lv 32
blended colorful shake (Starf Berry + Chilan Berry) + 25 rare candies = Evolution at lv 26
blended colorful shake (Starf Berry + Roseli Berry) + 25 rare candies = Evolution at lv 26
blended colorful shake (Starf Berry + Ganlon Berry) + 25 rare candies = Evolution at lv 26
It would seem that Berry Groups don't adhere to the same rules for colorful shake as they do for <color> juices. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:39, 20 May 2014 (UTC)
:I got a lv 1 Riolu to evolve at lv 20 while holding sooth bell while it drank a 2,100 Pokédollar Colorful shake, then a Starf Berry + Roseli Berry blended Colorful shake, then a massage followed by a horde Durant battle with befriending 0-power 3 and Exp O-power 3 on. In the battle it went from lv 1 to 20 then evolved into Lucario. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:34, 20 May 2014 (UTC)
Ok, I went to the friendship rater and did some test with an lv 1 Eevee of the GTS
Base Friendship of 70 + 6 rare candies = 100~ Friendship
Base Friendship of 70 + 23 rare candies = 150~ Friendship
Base Friendship of 70 + Colorful Shake (3,000) = 100~ Friendship
Base Friendship of 70 + Colorful Shake (3,000) + 17 Rare Candies = 150~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) = 70-89
Base Friendship of 70 + Rare Soda (3lvs boost) + 5 Rare Candies = 100~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) + 21 Rare Candies = 150~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) + 38 Rare Candies = 200~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) = 70-89
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 6 Rare Candies = 100~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 22 Rare Candies = 150~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 38 Rare Candies = 200~ Friendship
So it would seem that the Colorful Shake that costs 3,000 pokedollars is likely 30 points of friendship.
Rare Soda seems to be worth the same a 1 rare candy it seem. However it looks like judging from all the data...the Ultra Rare Soda takes away friendship or doesn't give as much friendship as Rare soda? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:49, 25 May 2014 (UTC)
: I seem to have had quite a few copy paste related problems with my data. In any case, I think we might have to split the Juice Shoppe stuff into a separate table. Especially with the Colorful Shake stuff. Colorful Shakes seem to raise friendship by large leaps, and seems to have a numeral value that correlates with its price. Kind of like how Purple Juice priced at {{Pdollar}}1,500 will increase HP EVs of the Pokémon by 15, a Colorful shake prices at {{Pdollar}}3,000 seems to raise a Pokémon's happiness by 30. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:12, 25 May 2014 (UTC)
== Rare Candies and the lv up it causes ==
Does a Pokémon gain +5 for being given a rare candy (which counts as a vitamin) and another +5 for the lv up it causes, or is it just +5 for the rare candy by itself? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:02, 24 May 2014 (UTC)
== Guide Book Conflict ==
I am reading "Pokémon X & Pokémon Y: The Official Kalos Region Guidebook" (Published by the Pokémon Company International),
and it says "Every activity in Pokémon-Amie increases friendship."  This is in the section regarding friendship and is
included along with "Have it hold a Soothe Bell", "Get it a massage", "Travel together", and "Level it up."
The Page says that Pokémon-Amie has no effect on friendship.  Can Someone explain this?([[User:Kentmanecke|Kentmanecke]] ([[User talk:Kentmanecke|talk]]) 22:51, 13 July 2014 (UTC))
:Explain? How about: the guide book is wrong.
:I tested it. I didn't test it to extremes, but if "every activity" in Amie is supposed to affect friendship, I would have seen something; I didn't. So it comes down to this: either the guide book is wrong, or I'm wrong (or we're both half wrong: ''something'' might affect friendship, but not "everything" and not anything I tested). I'm more than happy to admit a mistake if you can show me exactly how Amie increases friendship. But for now, I've not seen that it does. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:57, 13 July 2014 (UTC)
== Info on Chance when Walking? ==
The current versions of the tables give the impression that walking increases friendship every 256 steps. That is not necessarily the case. The table for Gen V says it's only 50 % of the time but the tables for Gen III and Gen IV lack that information. In older versions of this page, there were notes saying that the exact chance had not yet been calculated (I assume it’s 50 % as in Gen V but you never know), which I guess wasn’t great but at least it served as a hint to inform readers that sometimes you don’t get any increase in friendship through walking. Now this information is only in the edit-header and gets easily overlooked. Can we add something like this in the tables themselves again? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 16:45, 20 August 2014 (UTC)
== Mauville Massages ==
Is it safe to presume massages at Mauville City are as effective as those from Cyllage?
[[User:Gamescook|Gamescook]] ([[User talk:Gamescook|talk]]) 04:37, 8 December 2014 (UTC)
== pikachu base value? ==
So what is the base value of the starter pikachu in yellow? the whole section on generation i only state "reset to base value" but did not once state what is the base value. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 05:52, 7 March 2015 (UTC)
:The base value is set to 5A (90 in decimal) when you start a new game. You can read Pikachu's happiness with the memory address D46F. However, that statement seems to be wrong. When I traded Pikachu its happiness changed from 4C to 42 (a reduction of 10). [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 06:06, 7 March 2015 (UTC)
== Stadium 2 ==
The Japanese name seems to be a little different in Stadium 2. It seems to [http://i.imgur.com/ReCG9eX.png be] ''なっきぐぁい'' rather than what is in article. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 10:25, 7 March 2015 (UTC)
== Friendship Evolution Bug in ORAS ==
This is literally the first time I've ever run into a glitch in the Gen VI games (luckily I never saved in Lumiose City...), but when I tried to evolve 3 Igglybuff I recevied over the GTS, they wouldn't evolve. I know Igglybuff evolves through friendship, and according to the Verdanturf checker, all 3 of my Igglybuff "couldn't love me any more" - in addition, I tried giving them Kelpsy Berries and the like, but they "had no effect". Upon searching for possible fixes, I noticed that a few other people had experienced this as well - Pokémon that are meant to evolve by friendship not evolving (and some were from December 2014, before any official patches). Interestingly enough, I managed to evolve a Budew and Chansey, a Togepi and an Azurill last week or so, but now I can't evolve Igglybuff... Odd.
Maybe I'll have to Bank my Igglybuff over to Y and evolve them there, then Bank them back into OR.
[[User:PokeMaster99999|PokeMaster99999]] ([[User talk:PokeMaster99999|talk]]) 22:45, 5 April 2015 (UTC)