Talk:Effort values: Difference between revisions

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I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true? {{unsigned|Dansiman}}
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true? {{unsigned|Dansiman}}
:I know that in Crystal, it raised happiness by like, double or something. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 02:54, 17 December 2007 (UTC)
:I know that in Crystal, it raised happiness by like, double or something. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span><span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 02:54, 17 December 2007 (UTC)
::I don't think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can't battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn't do train on the route either.
::I don't think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can't battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn't do train on the route either.
Is it possible to check how many EVs are there for a apecific stat? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 19:48, 20 January 2008 (UTC)
Is it possible to check how many EVs are there for a apecific stat? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 19:48, 20 January 2008 (UTC)
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::::Does that mean you have to battle continuously? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 18:48, 2 February 2008 (UTC)
::::Does that mean you have to battle continuously? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 18:48, 2 February 2008 (UTC)
:::::Yep. So if you wanted to raise Sp Attack EVs, you'd battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]<sup> [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]</sup> 18:50, 2 February 2008 (UTC)
:::::Yep. So if you wanted to raise Sp Attack EVs, you'd battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]<sup> [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]</sup> 18:50, 2 February 2008 (UTC)
:Unless you have the 'rus and a Macho Brace. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 00:48, 3 February 2008 (UTC)
:Unless you have the 'rus and a Macho Brace. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span><span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 00:48, 3 February 2008 (UTC)


What about Emerald? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 06:59, 3 February 2008 (UTC)
What about Emerald? [[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]] 06:59, 3 February 2008 (UTC)
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HI, I'm new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:
HI, I'm new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:


I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message "Alakaz adores you! Its base Sp. Def. fell." After some Grepas, I got the message "It won't have any effect." Then I fed him some Kelpsy, and I got the message "Alakaz adores you! Its base Attack fell"... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn't see the HP go down. Then, after the third one, I got "Houndark became more friendly. Its base HP won't go lower."  
I used a lot of [[Grepa Berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message "Alakaz adores you! Its base Sp. Def. fell." After some Grepas, I got the message "It won't have any effect." Then I fed him some Kelpsy, and I got the message "Alakaz adores you! Its base Attack fell"... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn't see the HP go down. Then, after the third one, I got "Houndark became more friendly. Its base HP won't go lower."  


Can someone please explain? I'm [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)
Can someone please explain? I'm [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)
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Hi, I am kind of new to EV training, and being as I just recently got my platinum reset, I was wondering at later levels, if you clear effort values, does it decrease the stat?[[User:Max2liam|Max2liam]] ([[User talk:Max2liam|talk]]) 01:39, 6 July 2013 (UTC)
Hi, I am kind of new to EV training, and being as I just recently got my platinum reset, I was wondering at later levels, if you clear effort values, does it decrease the stat?[[User:Max2liam|Max2liam]] ([[User talk:Max2liam|talk]]) 01:39, 6 July 2013 (UTC)
:Yes, it does, but it depends how much Effort values you decrease. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 15:47, 6 July 2013 (UTC)
:Yes, it does, but it depends how much Effort values you decrease. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 15:47, 6 July 2013 (UTC)
So can you ever see -1 or something when you level up a pokemon? Supposing that this pokemon had 252 EV on some stat, and then they got reset to 0, and you leveled that pokemon up. {{unsigned|Classicalguss}}
No you cannot, because effort values change stats instantaneously, meaning that you will see no change upon levelling up. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 23:28, 7 February 2015 (UTC)


== Move ==
== Move ==
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Would they have their base stat points reduced? It could be tested by transferring a 510 effort value Pokémon with 253+ base stats in an stat, and transferring it to see if it doesn't have a full Effort-O-Meter. Of course, the Pokémon has to be legitimate. [[User:Pikachu Bros.|Pikachu Bros.]] <small>([[User talk:Pikachu Bros.|talk]])</small> 15:38, 2 April 2014 (UTC)
Would they have their base stat points reduced? It could be tested by transferring a 510 effort value Pokémon with 253+ base stats in an stat, and transferring it to see if it doesn't have a full Effort-O-Meter. Of course, the Pokémon has to be legitimate. [[User:Pikachu Bros.|Pikachu Bros.]] <small>([[User talk:Pikachu Bros.|talk]])</small> 15:38, 2 April 2014 (UTC)
I have this same question. I could see 1 of 2 things happening, 1) The pokémon's EVs will be changed to min(EV,252) or 2) staying at their current place until EVs are reduced by something in-game. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 17:33, 30 January 2016 (UTC)


== Max EV for Generation VI ==
== Max EV for Generation VI ==
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:EVs aren't affected by nature, at least, not in the sense you're referring to.  It's a straight 4 EVs = 1 point in whatever stat the EVs are in.  The 3 EVs don't do anything extra regardless of natures. --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 16:21, 21 April 2014 (UTC)
:EVs aren't affected by nature, at least, not in the sense you're referring to.  It's a straight 4 EVs = 1 point in whatever stat the EVs are in.  The 3 EVs don't do anything extra regardless of natures. --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 16:21, 21 April 2014 (UTC)
::Rounding occurs before the Nature is applied, so there is no difference between 252 and 255 EVs. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 16:47, 21 April 2014 (UTC)
::Rounding occurs before the Nature is applied, so there is no difference between 252 and 255 EVs. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 16:47, 21 April 2014 (UTC)
:::Fine, that I can live with. But the main motivation of deleting the line "This provides little functional difference..." is because there is no such a thing of EV 255 in Generation VI. This statement may confuse people, which I am among, to think that EV 255 is achievable but meaningless, which, in reality, doesn't even exist in Generation VI. This statement may be a good explanation behind the motivation of reducing Max EV to 252 by the developer, but it gives little benefit to the understanding of the actual phenomenon while risking readability.
:::Besides, I have been constructing worksheets according to the formulae and found out the rounding problems. In my calculations, a difference in 3 EV gives no differences in Level 100 but may result in 1 point of difference in certain specific intermediate levels. I understand that this may not be the case in the game, but if someone could modify the formulae given in the page to reflect the rounding policy, I'd be grateful.
-[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 02:41, 22 April 2014 (UTC)
::::It is integer division by 4 (since we are dealing with integers here, not floats), so there can never be a difference. I'm not really sure how people could think that you can have 255 in a stat when the sentence prior outright states that EVs now cap at 252 for each stat. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 04:03, 22 April 2014 (UTC)
:::::Well, for some reason, I did. I think it's probably we don't read every single word, but skip to the last sentence without reading the second last, somehow. Maybe your latest edit would fix it, or maybe not. I just feel like if I fell for it, someone else may. Besides, this statement is a supportive reasoning instead of a fact so I feel it isn't really that necessary to be included on the page.
:Oh, besides, I think it's called "integral division" instead of "integer division" because an adjective should be more preferable to be put in front of a noun.
-[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 04:18, 22 April 2014 (UTC)
== Mixed EV reward adding ==
Quick question: when you defeat a pokemon who has multiple EV rewards (i.e. Wartortle, who gives 1 Defense and 1 Special Defense EV, or the various formes of Deoxys) and you have near-full EVs (i.e. 508,509 total EVs), which is added first? Here's a couple examples to illustrate my point:
*'''Example 1:''' I have a Wobbuffet with 252HP/252SpDef/4Def EVs (508 Total EVs) and I defeat a Defense Form Deoxys (2 Def, 1 Sp Def) -- what would my Wobbuffet's EV count be after defeating Deoxys? What would happen if Wobbuffet had Pokerus and/or had a Macho Brace or one of the Power Items equipped?
*'''Example 2:''' I have a Aegislash with 248HP/252Def/4SpDef EVs with Pokerus and a Power Weight equipped and I defeat a Wartortle (1 Def, 1 Sp Def) -- what would my Aegislash's EV count be after defeating that Wartortle?
Not sure how important this is, since most of the time it would only affect the 2 "freebie" EVs that won't affect stats, but I'm still curious. [[User:ShermTank7272|ShermTank7272]] ([[User talk:ShermTank7272|talk]]) 16:16, 5 June 2014 (UTC)
== Official name ==
Shouldn't the article explain the official name [[Base stats|and the confusion it causes]]? It is already mentioned, sure, but the article doesn't explore the subject beyond that. The Japanese name isn't as troublesome as the English name but it still didn't catch on among Japanese fans. [[User:SatoMew2|SatoMew2]] ([[User talk:SatoMew2|talk]]) 20:54, 28 May 2015 (UTC)
== Official usage of "base stats" ==
For a while, it's almost seemed to me like perhaps the official usage of "base stats" to apparently refer to "effort values" is actually heavily and more or less intentionally conflating what we generally know as effort values and base stats; in other words, basically they don't really care to make a strong distinction between them. It often seems to me like the official view is that a Pokemon has "base stats" that it starts with (what we generally know as base stats) and then by battling other Pokemon, you can "increase" those "base stats" (when we would say you gain effort values).
This quote from [http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ a recent article] seems to me to demonstrate that view fairly clearly.
:"''The only factor that determines which base stats grow and by how much is the species of Pokémon you battled—its level and '''base stats''' don’t matter.''"
To me, that latter usage of "base stats" can only refer to what we usually know as base stats, and not to effort values, if only because wild Pokemon have 0 effort values.
Occasionally (including in that article), they will also use the term "base stat points", which seems to more explicitly describe what we generally call "effort values". [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:53, 18 June 2015 (UTC)
:That's actually closer to the Japanese name but is it used anywhere in-game? The English games refer to 「<stat>の基礎ポイント」 in the descriptions of [[vitamin]]s as "the base <stat> ({stat's full name}) stat". Here's {{DL|Vitamin|Zinc}} in Pokémon Black 2 and White 2 as an example.
:;Japanese
<blockquote>ポケモンの {{ruby|栄養|えいよう}}ドリンク。 ポケモン {{ruby|1匹|1ひき}}の {{ruby|特防|とくぼう}}の {{ruby|基礎|きそ}}ポイントを あげる。</blockquote>
:;English
<blockquote>A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.</blockquote>
:— [[User:SatoMew2|SatoMew2]] ([[User talk:SatoMew2|talk]]) 15:52, 22 June 2015 (UTC)
== Catching a Pokémon ==
Since catching a Pokémon grants exp. from Gen VI, has anybody figured out yet if it also grants EVs? --[[User:Queenwillneverdie|Queenwillneverdie]] ([[User talk:Queenwillneverdie|talk]]) 08:33, 10 April 2016 (UTC)
:It's already on the page "Catching a wild Pokémon will now give EVs for that Pokémon as if it were defeated." --[[User:Wowy|<span style="color:green">'''Wowy'''</span>]][[User talk:Wowy|<sub style="color:#ED9121;">'''(토크)'''</sub>]] 09:52, 10 April 2016 (UTC)
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