Sync move: Difference between revisions

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Correct multiplication signs, replaced: 5x → 5×
m (Correct multiplication signs, replaced: 5x → 5×)
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The sync move removes any [[status condition]] or status change that would prevent the Pokémon from using a Pokémon move (namely, {{status|Sleep}}, {{status|Freeze}}, and [[Flinch]]), it will also not trigger damage from {{status|Burn}}, {{status|Poison}}, and {{status|Bound|Trap}}, nor will it trigger HP regeneration. Furthermore, if the opponent has the Enduring effect—a status change allowing them to survive the first time their HP reaches 0—said effect won't be triggered, and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative [[accuracy]] stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the Sure Hit Next effect—a status change that allows them not to miss the next hit—that effect won't be lost when using a sync move. Finally, the [[critical hit]] rate of the sync move is lower than that of the other offensive Pokémon moves—reaching only 80% if critical-hit rate is fully raised to three stat ranks. However, having the Critical Hit ↑ Next effect when using a sync move or both possessing a fully raised critical-hit rate and a skill/effect the makes sync moves' critical hits land more easily will make sync moves always land critical hits (except in special circumstances).
The sync move removes any [[status condition]] or status change that would prevent the Pokémon from using a Pokémon move (namely, {{status|Sleep}}, {{status|Freeze}}, and [[Flinch]]), it will also not trigger damage from {{status|Burn}}, {{status|Poison}}, and {{status|Bound|Trap}}, nor will it trigger HP regeneration. Furthermore, if the opponent has the Enduring effect—a status change allowing them to survive the first time their HP reaches 0—said effect won't be triggered, and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative [[accuracy]] stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the Sure Hit Next effect—a status change that allows them not to miss the next hit—that effect won't be lost when using a sync move. Finally, the [[critical hit]] rate of the sync move is lower than that of the other offensive Pokémon moves—reaching only 80% if critical-hit rate is fully raised to three stat ranks. However, having the Critical Hit ↑ Next effect when using a sync move or both possessing a fully raised critical-hit rate and a skill/effect the makes sync moves' critical hits land more easily will make sync moves always land critical hits (except in special circumstances).


Also, all sync moves grant sync buffs to their users' team after they are used. Each sync buff multiplies a sync pair's damage from their attack moves, sync moves, and max moves by 1.5x (×150%), and sync buffs stack additively, which means that sync pairs with two of them deal double (or ×200%) damage, those with three deal 2.5× (or ×250%) damage, and so on.
Also, all sync moves grant sync buffs to their users' team after they are used. Each sync buff multiplies a sync pair's damage from their attack moves, sync moves, and max moves by 1.(×150%), and sync buffs stack additively, which means that sync pairs with two of them deal double (or ×200%) damage, those with three deal 2.5× (or ×250%) damage, and so on.


====6★ EX====
====6★ EX====
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|300
|300
|No additional effect.
|No additional effect.
|{{mas|Lyra}} (Special Costume} & {{p|Phanpy}}
|{{mas|Lyra}} (Special Costume) & {{p|Phanpy}}
|-style="background:#fff"
|-style="background:#fff"
|Dazzlingly Bright Electric Beam
|Dazzlingly Bright Electric Beam