Sunny Day (move): Difference between revisions

(12 intermediate revisions by 7 users not shown)
Line 61: Line 61:
{{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type.  
{{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type.  


If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
If a [[Heat Rock]] is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
* Pokémon with the {{a|Chlorophyll}} Ability will have their {{Stat|Speed}} doubled.
* Pokémon with the {{a|Chlorophyll}} Ability will have their {{Stat|Speed}} doubled.
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn
Line 75: Line 75:
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] is present, the move will fail.
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] is present, the move will fail.


If powered up by a {{DL|Z-Crystal|Firium Z}} into Z-Sunny Day, the user's [[stat|Speed]] stat raises one stage.
While Sunny Day is in effect, {{m|Solar Blade}} will not require a turn to charge.
 
If powered up by a [[Firium Z]] into Z-Sunny Day, the user's {{stat|Speed}} stat raises one stage.


Sunny Day can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Growth}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Solar Beam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to give an extra three appeal points if used in the next turn.
Sunny Day can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Growth}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Solar Beam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to give an extra three appeal points if used in the next turn.
Line 86: Line 88:
{{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user intensifies the sun for five turns, powering up Fire-type moves.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user intensifies the sun for five turns, powering up Fire-type moves.}}
{{movedescentry|{{gameabbrev7|SM}}|The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 291: Line 293:
{{Moveentry/6|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field||✔|✔|✔|✔|✔}}
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field||✔|✔|✔|✔|✔}}
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}
Line 653: Line 655:
{{Moveentry/6|754|Lurantis|type=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/6|754|Lurantis|type=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/6|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||||✔}}
{{Moveentry/6|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||||✔}}
{{Moveentry/6|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||||✔{{sup/7|USUM}}}}
{{Moveentry/6|761|Bounsweet|type=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/6|761|Bounsweet|type=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/6|762|Steenee|type=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/6|762|Steenee|type=Grass|1|Grass|Grass||||||✔}}
Line 670: Line 673:
{{Moveentry/6|792|Lunala|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||||✔}}
{{Moveentry/6|792|Lunala|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||||✔}}
{{Moveentry/6|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||||||✔}}
{{Moveentry/6|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||||||✔}}
{{Moveentry/6|806|Blacephalon|type=Fire|type2=Ghost|1|Undiscovered|Undiscovered||||||✔{{sup/7|USUM}}}}
{{Movefoot|Fire|6}}
{{Movefoot|Fire|6}}


Line 702: Line 706:
{{movemid|type=fire|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=fire|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movep|type=fire|ms=189|pkmn=Jumpluff|method=Jumpluff's body becomes surrounded in golden energy and it raises both of its hands into the air. It then fires multiple golden, ring-shaped energies into the sky, causing the sky to become sunny and clear, or Jumpluff raises its hands into the air, causing the sun to shine brigther, with a bright beam of white light covering its body while using the move.}}
{{movep|type=fire|ms=189|pkmn=Jumpluff|method=Jumpluff's body becomes surrounded in golden energy and it raises both of its hands into the air. It then fires multiple golden, ring-shaped energies into the sky, causing the sky to become sunny and clear, or Jumpluff raises its hands into the air, causing the sun to shine brigther, with a bright beam of white light covering its body while using the move.}}
{{movebtm|type=fire|user=Ramos|user1=Ramos's Jumpluff|startcode=XY057|startname=Thawing an Icy Panic!}}
{{movemid|type=fire|user=Ramos|user1=Ramos's Jumpluff|startcode=XY057|startname=Thawing an Icy Panic!}}
{{movep|type=fire|ms=351|pkmn=Castform|method=Castform cries towards the sky, causing the sun to shine brighter. When Castform faints, the sunlight returns to normal.}}
{{movebtm|type=fire|user=Totem Pokémon#Ally Castform|user1=An ally Castform|startcode=SM035|startname=Currying Favor and Flavor!}}


==In the manga==
==In the manga==
Line 769: Line 775:
|pt_br=Dia Ensolarado
|pt_br=Dia Ensolarado
|pt_eu=Dia de Sol
|pt_eu=Dia de Sol
|ro=Ziua Însorită
|sr=Sunčan dan
|sr=Sunčan dan
|es=Día Soleado
|es=Día Soleado
|ro=Ziua Însorită
|sv=Solskensdag
|tr=Güneşli Gün
|tr=Güneşli Gün
|vi=Mặt Trời Chiếu Sáng
|vi=Mặt Trời Chiếu Sáng
10,264

edits