Struggle (move): Difference between revisions

→‎Effect: Revelation Dance doesn't hit through (so I believe it might even be an intentional decision to avoid infinite battles); (I believe accuracy and PP are irrelevant)
(→‎Effect: Revelation Dance doesn't hit through (so I believe it might even be an intentional decision to avoid infinite battles); (I believe accuracy and PP are irrelevant))
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===Generations II and III===
===Generations II and III===
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected enemy in [[Double Battle]]s.
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle is now unaffected by [[type]]s, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected opponent in [[Double Battle]]s.


The user will take recoil damage even if a substitute break or if it has an Ability that would prevent it, such as {{a|Rock Head}}.  
The user will take recoil damage even if Struggle breaks a substitute, or if its Ability is {{a|Rock Head}} or {{a|Magic Guard}}.  


If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}} or {{m|Imprison}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}} or {{m|Imprison}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.


===Generation IV onward===
===Generation IV onward===
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All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.  
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.  


If a Pokémon is holding a {{DL|In-battle effect item|choice item}} and is affected by {{a|Cursed Body}} such that it cannot use the move that the item forces it to, it will always use Struggle as long as the item and the effect both remain active.
If a Pokémon is holding a {{DL|In-battle effect item|Choice items|Choice item}} and is affected by {{a|Cursed Body}} such that it cannot use the move that the item forces it to, it will always use Struggle as long as the item and the effect both remain active.


Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.