Struggle (move): Difference between revisions

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In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.


===Generation II===
===Generations II and III===
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}.
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected enemy in [[Double Battle]]s.


The user will take recoil damage even if a substitute breaks.
The user will take recoil damage even if a substitute break or if it has an Ability that would prevent it, such as {{a|Rock Head}}.  


===Generation III===
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}} or {{m|Imprison}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected enemy in [[Double Battle]]s.


If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
===Generation IV onward===
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.


===Generation IV===
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.  
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.


All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
If a Pokémon is holding a {{DL|In-battle effect item|choice item}} and is affected by {{a|Cursed Body}} such that it cannot use the move that the item forces it to, it will always use Struggle as long as the item and the effect both remain active.


Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
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Struggle can no longer be copied by {{m|Mirror Move}}.
Struggle can no longer be copied by {{m|Mirror Move}}.


===Generation V onward===
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).