Strength (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=70 |
|n=70
name=Strength |
|name=Strength
jname=かいりき |
|jname=かいりき
jtranslit=Kairiki |
|jtranslit=Kairiki
jtrans=Super Strength |
|jtrans=Super Strength
gameimage=Strength V.png |
|gameimage=Strength IX.png
gameimage2=Strength V OW.png |
|gameimage2=Strength IX 2.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=80 |
|maxpp=24
accuracy=100 |
|power=80
gen=I |
|accuracy=100
hm1=yes |
|gen=I
hm#1=04 |
|hm1=yes
hm2=yes |
|hm#1=04
hm#2=04 |
|hm2=yes
hm3=yes |
|hm#2=04
hm#3=04 |
|hm3=yes
hm4=yes |
|hm#3=04
hm#4=04 |
|hm4=yes
hm5=yes |
|hm#4=04
hm#5=04 |
|hm5=yes
hm6=yes |
|hm#5=04
hm#6=04 |
|hm6=yes
na=no |
|hm#6=04
category=Tough |
|tmbdsp=yes
appeal=2 |
|tm#bdsp=96
jam=1 |
|na=no
cdesc=Startles Pokémon that made a same-type appeal. |
|category=Tough
appealsc=3 |
|appeal=2
scdesc=A basic performance using a move known by the Pokémon. |
|jam=1
pokefordex=strength |
|cdesc=Startles Pokémon that made a same-type appeal.
touches=yes |
|appealsc=3
protect=yes |
|scdesc=A basic performance using a move known by the Pokémon.
magiccoat=no |
|appeal6=4
snatch=no |
|jam6=0
brightpowder=yes |
|cdesc6=Quite an appealing move.
kingsrock=yes |
|touches=yes
flag7=no |
|protect=yes
flag8=no |
|magiccoat=no
sound=no |
|snatch=no
field=yes|
|mirrormove=yes
target=anyadjacent |
|kingsrock=yes
footnotes= }}
|sound=no
'''Strength''' (Japanese: '''かいりき''' ''Super Strength'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[HM04]] in all generations.
|field=yes
|target=anyadjacent
}}
'''Strength''' (Japanese: '''かいりき''' ''Super Strength'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[HM04]] in [[Generation]]s {{gen|I}} through {{gen|VI}}, and [[TM96]] in {{g|Brilliant Diamond and Shining Pearl}}. In [[Generation VII]], it was the [[signature move]] of {{p|Machamp}}.


==Effect==
==Effect==
Line 53: Line 56:


===Outside of battle===
===Outside of battle===
====Generation I-III====
Strength can be [[field move|used outside of battle]] to move [[movable boulder|boulder]]s around. In certain games, this requires a specific [[badge]]: the Rainbow Badge{{sup/1|RBY}}{{sup/3|FRLG}}, Plain Badge{{sup/2|GSC}}{{sup/4|HGSS}}, Heat Badge{{sup/3|RSE}}{{sup/6|ORAS}}, Mine Badge{{sup/4|DPPt}}{{sup/8|BDSP}}, or Cliff Badge{{sup/6|XY}}.
Players can move round boulders around the field by walking into them whilst Strength is active. Many puzzles in the games require boulders to be moved around in a certain way with Strength. If the area is left, the boulders will resume their original positions and the puzzle needs to be solved again if the player wishes to go back through the area. However, the boulders will not reset after being dropped from one floor to the floor below, such as in the [[Ice Cave]] and [[Blackthorn Gym]].
 
Once this move is activated, players can move boulders around the field by walking into their tile, which places the boulder into the next tile (unless that tile is currently blocked by an obstacle, such as a wall or another boulder).
 
In several games, there are puzzles that require boulders to be moved around in a certain way with Strength. Some boulders may be blocking the player's path through the current area, or at least be preventing the player from obtaining an [[item]]. In some cases, a boulder can be placed on a button found on the floor, which causes an obstacle to be removed somewhere. In some places (such as the [[Seafoam Islands]], [[Ice Path]] and [[Blackthorn Gym]]), a boulder can be pushed onto a hole so it is dropped to the floor below.
 
If the player leaves the current area, including by simply moving away from a boulder until it is out of view, boulders in the area will resume their original positions and the puzzle will need to be solved again if the player wishes to go back through the area. However, the boulders dropped from holes into the floors below will not return to their previous floors.
 
If the player moves a boulder the wrong way, their progress can be prevented until the puzzle is reset. For instance, if the player moves the boulder to a corner where it cannot be moved anymore, the player will need to reset the puzzle if they want to try moving the boulder somewhere else.
 
Strength will be automatically deactivated if the player leaves the current area (such as by going through a door). If the player is in a cave, going through stairs counts as leaving the current area, so the player may be required to use Strength several times in the same cave in order to move boulders in different floors.
 
If the game is saved and restarted, Strength is deactivated, but any moved boulders in the current area will still be where the player left them.
 
====Generation I====
Strength can be activated at any time (even if there are no boulders in the current area) from the [[party]] screen.
 
====Generations II and III====
Strength can now be activated by interacting with a boulder and pressing A.


====Generation IV====
====Generation IV====
Prior to Generation IV, Strength could be activated at any time, but in Generation IV it was changed so that Strength could only be activated when there was a boulder in the vicinity.  
{{MoveResearch|From Generation IV onwards, Strength remains activated if the player goes to different floors in a cave?}}
 
Strength can now only be activated when there is a boulder in the vicinity.
 
====Generations V and VI====
Boulders are now significantly bigger in size and are required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and they do not need to be pushed again.
 
====Generation VII====
Strength is no longer usable outside of battle. In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], its functions are given to the [[Poké Ride|Ride Pokémon]] {{p|Machamp}}. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Strong Push instead.


====Generation V-VI====
====Generation VIII====
Generation V changed the outside of battle method. Boulders grew significantly in size and are now required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and do not need to be pushed again.
In {{g|Sword and Shield}}, Strength cannot be used outside of battle. In {{g|Brilliant Diamond and Shining Pearl}}, the move functions as it did in Generations IV to VI, aside from being accessed through the [[Pokétch]] rather than being taught to a Pokémon.
 
====Generation IX====
Strength is no longer usable outside of battle.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A very powerful <sc>Normal</sc>-type attack. Also used for moving obstacles like boulders.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A very powerful <sc>Normal</sc>-type attack. Also used for moving obstacles like boulders.}}
{{movedescentry|{{gameabbrev3|GSC}}|A powerful physical attack.}}
{{movedescentry|{{gameabbrev2|GSC}}|A powerful physical attack.}}
{{movedescentry|{{gameabbrev3|RSE}}|Builds enormous power, then slams the foe.}}
{{movedescentry|{{gameabbrev3|RSE}}|Builds enormous power, then slams the foe.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is slugged at maximum power. Can also be used to move boulders.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is slugged at maximum power. Can also be used to move boulders.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Builds enormous power, then slams the target.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Builds enormous power, then slams the target.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.}}
{{movedescentry|{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.}}
{{movedescentry|{{gameabbrevss|PBR}}|The foe is hit with a punch thrown at maximum power.}}
{{movedescentry|{{gameabbrev3|XY}}|The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The target is slugged with a punch thrown at maximum power.}}
{{movedescentry|{{gameabbrev8|BDSP}}|The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
{{outdated|section|needs=remaining Pokémon that can learn this move via HM in Gen VI games}}
===By [[Level|leveling up]]===
===By [[HM]]===
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=2|g8=2}}
{{Moveheader/TM|Normal|1|HM04|HM04|HM04|HM04|HM04|HM04}}
{{Moveentry/5|0066|Machop|type=Fighting|1|Human-Like|Human-Like|−|−|29|29}}
{{Moveentry/TM1|001|Bulbasaur|2|Grass|Poison|no|no|yes|yes|yes|yes}}
{{Moveentry/5|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|−|−|31|31}}
{{Moveentry/TM1|002|Ivysaur|2|Grass|Poison|no|no|yes|yes|yes|yes}}
{{Moveentry/5|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|31|31}}
{{Moveentry/TM1|003|Venusaur|2|Grass|Poison|no|no|yes|yes|yes|yes}}
{{Moveentry/5|0127|Pinsir|type=Bug|1|Bug|Bug|−|−|36|36}}
{{Moveentry/TM1|004|Charmander|1|Fire|Fire|yes|yes|yes|yes|yes|yes}}
{{Moveentry/5|0749|Mudbray|type=Ground|1|Field|Field|−||20||20}}
{{Moveentry/TM1|005|Charmeleon|1|Fire|Fire|yes|yes|yes|yes|yes|yes}}
{{Moveentry/5|0750|Mudsdale|type=Ground|1|Field|Field|−||20||20}}
{{Moveentry/TM1|006|Charizard|2|Fire|Flying|yes|yes|yes|yes|yes|yes}}
{{Moveentry/5|0759|Stufful|type=Normal|type2=Fighting|1|Field|Field|−||20|STAB='''}}
{{Moveentry/TM1|007|Squirtle|1|Water|Water|yes|yes|yes|yes|yes|yes}}
{{Moveentry/5|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field|−||20|STAB='''}}
{{Moveentry/TM1|008|Wartortle|1|Water|Water|yes|yes|yes|yes|yes|yes}}
{{Moveentry/5|0878|Cufant|type=Steel|2|Field|Mineral||
{{Moveentry/TM1|009|Blastoise|1|Water|Water|yes|yes|yes|yes|yes|yes}}
{{Moveentry/TM1|020|Raticate|1|


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon]] series===
===[[Pokémon Mystery Dungeon series]]===
Strength sends the foe flying. If the foe lands on another foe, both of them take 10 damage.
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], Strength is a status move which sends the enemy in front flying across the room. If there is another hostile Pokémon in the range, the target will bounce off of it before landing, causing both of them to take 10 HP damage. Being a non-damaging move, it is affected by {{m|Taunt}}.
 
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Strength is a normal damaging move.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=15|powmax=99|pp=15|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=15|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Strength|type=Normal
|stars=4
|pow=41.58869
|charge=0.6
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Hurls the target at another hostile Pokémon to inflict damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Hurls the target at another enemy to inflict damage.}}
{{movedescentry|{{gameabbrevmd|BSL}}|ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user tosses its opponent(s) into the air.|image1=Kenny Machoke Strength.png|image1p=Machoke|image2=Khoury Gible Strength.png|image2p=Gible|image3=Trip Timburr Strength.png|image3p=Timburr|image4=Halsey Watchog Strength.png|image4p=Watchog}}
{{moveanime|type=normal|exp=yes|gen=The user strikes the target at maximum power. This can also be used to move heavy objects.|image1=Khoury Gible Strength.png|image1p=Gible|image2=Trip Timburr Strength.png|image2p=Timburr|image3=Bea Machamp Strength.png|image3p=Machamp|image4=Halsey Watchog Strength.png|image4p=Watchog}}
{{movep|type=normal|ms=031|pkmn=Nidoqueen|method=Nidoqueen uses the horn on its head to toss the opponent.}}
{{movep|type=normal|ms=031|pkmn=Nidoqueen|method=Nidoqueen uses the horn on her head to toss the opponent.}}
{{movemid|type=normal|user=Gary Oak|user1=Gary's Nidoqueen|startcode=EP115|startname=A Tent Situation|notes=Debut}}
{{movemid|type=normal|user=Gary Oak|user1=Gary's Nidoqueen|startcode=EP115|startname=A Tent Situation|notes=Debut}}
{{movep|type=normal|ms=067|pkmn=Machoke|method=Machoke's body becomes surrounded by a white aura, and it becomes strong enough to lift three times its own body weight.}}
{{movep|type=normal|ms=067|pkmn=Machoke|method=Machoke's body becomes surrounded by a white aura and it becomes strong enough to lift three times its own body weight.}}
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny's Machoke|startcode=DP123|startname=Old Rivals, New Tricks!}}
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny's Machoke|startcode=DP123|startname=Old Rivals, New Tricks!}}
{{movep|type=normal|ms=443|pkmn=Gible|method=Gible's body becomes surrounded by a white aura. It then picks up a large rock with one arm and throws it at the opponent.}}
{{movep|type=normal|ms=443|pkmn=Gible|method=Gible's body becomes surrounded by a white aura and picks up a large rock with one arm and throws it at the opponent.}}
{{movemid|type=normal|user=Khoury|user1=Khoury's Gible|startcode=DP145|startname=A Rivalry to Gible On!}}
{{movemid|type=normal|user=Khoury|user1=Khoury's Gible|startcode=DP145|startname=A Rivalry to Gible On!}}
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr's body becomes surrounded by a red aura, and it hits the opponent with its wooden beam.}}
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr's body becomes surrounded by a red aura and it hits the opponent with its wooden beam.}}
{{movemid|type=normal|user=Trip's Timburr|startcode=BW031|startname=Ash and Trip's Third Battle!}}
{{movemid|type=normal|user=Trip|user1=Trip's Timburr|startcode=BW031|startname=Ash and Trip's Third Battle!}}
{{movep|type=normal|ms=534|pkmn=Conkeldurr|method=Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.}}
{{movep|type=normal|ms=534|pkmn=Conkeldurr|method=Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.}}
{{movemid|type=normal|user=Trip's Conkeldurr|startcode=BW071|startname=Search for the Clubultimate!}}
{{movemid|type=normal|user=Trip|user1=Trip's Conkeldurr|startcode=BW071|startname=Search for the Clubultimate!}}
{{movep|type=normal|ms=623|pkmn=Golurk|method=Golurk's body becomes surrounded by a red aura, then grabs the opponent.}}
{{movep|type=normal|ms=623|pkmn=Golurk|method=Golurk's body becomes surrounded by a red aura, then grabs the opponent.}}
{{movemid|type=normal|user=Ridley|user1=Ridley's Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}
{{movemid|type=normal|user=Ridley|user1=Ridley's Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog's body becomes surrounded by a red aura, and its muscles grow larger. It then becomes strong enough to lift heavy weights.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog's body becomes surrounded by a red aura and its muscles grow larger where it becomes strong enough to lift heavy weights.}}
{{movemid|type=normal|user=Halsey|user1=Halsey's Watchog|startcode=BW115|startname=The Pokémon Harbor Patrol!}}
{{movemid|type=normal|user=Halsey|user1=Halsey's Watchog|startcode=BW115|startname=The Pokémon Harbor Patrol!}}
{{movep|type=normal|ms=460|pkmn=Abomasnow|method=Abomasnow's body becomes surrounded by a red aura. It then slams itself into the opponent.}}
{{movep|type=normal|ms=460|pkmn=Abomasnow|method=Abomasnow's body becomes surrounded by a red aura and slams itself into the opponent.}}
{{movebtm|type=normal|user=Morana|user1=Morana's Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}
{{movemid|type=normal|user=Morana|user1=Morana's Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp's body becomes surrounded by a light blue aura, making it strong enough to lift and move heavy objects; or, Machamp grabs the opponent and pushes them back with great force.}}
{{movemid|type=normal|user=Harriet|user1=Harriet's Machamp|startcode=M21|startname=The Power of Us}}
{{movemid|type=normal|user=Bea|user1=Bea's Machamp|startcode=JN086|startname=A Battle of Mega Versus Max!|notes=First mentioned in ''{{color2|000|JN085|Battle Three With Bea!}}''}}
{{movep|type=normal|ms=185|pkmn=Sudowoodo|method=Sudowoodo's body becomes surrounded by a light blue aura and its muscles grow larger where it becomes strong enough to lift and move heavy objects.}}
{{movebtm|type=normal|user=Callahan|user1=Callahan's Sudowoodo|startcode=M21|startname=The Power of Us|notes=Used via {{mcolor|Copycat|000}}}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{Movemanga|type=normal|exp=yes|gen=The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.|image1=Snor Strength.png|image1p=Snorlax (outside of battle)|image2=Gyara Body Slam.png|image2p=Snorlax (in battle)|image3=Chuck Poliwrath Strength Adventures.png|image3p=Poliwrath|image4=Lance Dragonite Strength Adventures.png|image4p=Dragonite}}
{{Movemanga|type=normal|exp=yes|gen=The user strikes the target at maximum power. This can also be used to move heavy boulders.|image1=Snor Strength.png|image1p=Snorlax (outside of battle)|image2=Gyara Body Slam.png|image2p=Snorlax (in battle)|image3=Chuck Poliwrath Strength Adventures.png|image3p=Poliwrath|image4=Lance Dragonite Strength Adventures.png|image4p=Dragonite}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax moves large boulders out of the way. In battle, Snorlax slugs the opponent with a powerful punch.}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax moves large boulders out of the way. In battle, Snorlax slugs the opponent with a powerful punch.}}
{{Movemid|type=normal|user=Red (Adventures)|user1=Red's Snor|startcode=PS024|startname=What a Dragonite|notes=Debut}}
{{Movemid|type=normal|user=Snor|user1=Red's Snor|startcode=PS024|startname=What a Dragonite|notes=Debut}}
{{movep|type=normal|ms=149|pkmn=Dragonite|method=Dragonite puts one of its hands in a fist and smashes a large boulder in front of it.}}
{{movep|type=normal|ms=149|pkmn=Dragonite|method=Dragonite puts one of its hands in a fist and smashes a large boulder in front of it.}}
{{movemid|type=normal|user=Lance's Dragonite|startcode=PS082|startname=Eradicate Raticate!}}
{{movemid|type=normal|user=Lance's Dragonite|startcode=PS082|startname=Eradicate Raticate!}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath grabs the opponent with both arms and slams them into the ground.}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath grabs the opponent with both arms and slams them into the ground.}}
{{movebtmManga|type=normal|user=Chuck|user1=Chuck's Poliwrath|startcode=PS124|startname=Scrappy Skarmory}}
{{movemidManga|type=normal|user=Chuck|user1=Chuck's Poliwrath|startcode=PS124|startname=Scrappy Skarmory}}
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile pierces the opponent with its claws.}}
{{movebtmManga|type=normal|user=Cyrus|user1=Cyrus's Weavile|startcode=PS409|startname=Shunning Spiritomb}}


==In other generations==
==In other generations==
===In battle===
===In battle===
{{Movegen|
====Core series games====
type=normal|
{{Movegen
genI=Strength I|
|type=normal
genII=Strength II|
|genI=Strength I
genIII=Strength III|
|genII=Strength II
genIV=Strength IV|
|genIII=Strength III
|genIV=Strength IV
}}
 
{{Movegen
|type=Normal
|genV=Strength V
|genVI=Strength VI
|genVII=Strength VII
|genVII2=Strength VII 2
|genVIII=Strength VIII
|genVIII2=Strength VIII 2
}}
 
====Side series games====
{{Movegen
|type=Normal
|Stad=Strength Stad
|Stad2=Strength Stad2
|Colo=Strength Colo
|XD=Strength XD
}}
 
{{Movegen
|type=Normal
|PBR=Strength PBR
}}
====Spin-off series games====
{{Movegen
|type=Normal
|PMDRB=Strength PMD RB
|PMDGTI=Strength PMD GTI 2
|PSMD=Strength PSMD 2
}}
}}


===Outside of battle===
===Outside of battle===
{{incomplete|section}}
{{main|Movable boulder#Gallery|Movable boulder → Gallery}}
{{Movegen|
type=normal|
genIV=Strength IV OW|
}}
{| align="center" class="roundy" style="background: #{{rock color dark}}; border: #{{rock color dark}};"
|
{| align="left" class="roundy" style="background: #{{rock color}}; border: #{{rock color}};"
|- align="center"
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: #{{kanto color}};"
|- align="center"
|{{gameabbrev3|RGBY}}
|- align="center"
| [[File:RGBY Strength.png]][[File:RGBY Strength hole.png]]
|}
{| align="left" class="roundy" style="background: #{{johto color light}}; border: #{{kanto color}};"
|- align="center"
|{{gameabbrev3|GSC}}
|- align="center"
| [[File:GSC Strength.png]][[File:GSC Strength hole.png]]
|- align="center"
|}
|
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: #{{hoenn color}};"
|- align="center"
|{{gameabbrev3|RSE}}
|- align="center"
| [[File:RSE Strength.png]]<!---[[File:RSE Strength hole.png]]!--->
|}
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: #{{kanto color}};"
|- align="center"
|{{gameabbrev3|FRLG}}
|- align="center"
| [[File:FRLG Strength.png]][[File:FRLG Strength hole.png]]
|}
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: #{{johto color}};"
|- align="center"
|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}
|- align="center"
| [[File:G4 Strength.png]]<!---[[File:DPPt Strength hole.png]]!--->
|}
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: #{{johto color}};"
|- align="center"
|{{gameabbrev3|HGSS}}
|- align="center"
| [[File:HGSS Strength hole.png]]
|}
|
|}
|}


==Trivia==
==Trivia==
* If {{m|Secret Power}} is used in a building in Generation III, it will display the animation of Strength.
* If {{m|Secret Power}} is used in a building in [[Generation III]], it will display the animation of Strength.
* Although HM moves cannot be used outside of battle in [[Orre]], [[Pokémon XD: Gale of Darkness]] has three locations housing puzzles similar to Strength puzzles in other [[region]]s:
** The first two puzzle are located at the [[S.S. Libra]] and [[Cipher Key Lair]], where several areas are blocked off by big wooden crates, which the [[Michael|player]] must push to either clear way, close a gap, or press a big switch in order to proceed or access an item. Similar to Strength boulders before [[Generation V]], these crates will reset if the player leaves and reenters the area.
** The third puzzle can be found at [[Citadark Isle]], where the {{player}} must push big metal blocks down small cliffs to stop flows of lava in order to progress and access certain items. These blocks will not reset once pushed down to their proper spots.
* In the [[Generation IV]] [[core series]] {{pkmn|games}}, due to a [[glitch]], each time a Pokémon performs the animation for Strength in battle, its sprite will be translated right two pixels.
* In [[Generation VII]], {{p|Machamp}} becoming the signature user of Strength coincides with its new role as a [[Poké Ride|Ride Pokémon]], which replaces Strength's out-of-battle function that existed in previous generations.
* In Japanese, Strength's name is also used for the {{pkmn|category}} name of Machamp and its pre-evolutions, being {{tt|かいりきポケモン ''Kairiki Pokémon''|Super Strength Pokémon}}.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=勁力 ''{{tt|Jìn​lì|Strength}}''
|zh_yue=怪力 ''{{tt|Gwaailihk|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 ''{{tt|Gihnglihk|Strength}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=怪力 ''{{tt|Guàilì|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 / 劲力 ''{{tt|Jìnlì|Strength}}'' {{tt|*|Later anime, Adventures}}<br>拳力 ''{{tt|Quánlì|Boxing Strength}}'' {{tt|*|Early anime}}
|cs=Síla
|da=Styrke{{tt|*|Pokémon Ruby and Sapphire, and Emerald manuals}}
|nl=Kracht
|nl=Kracht
|fr=Force
|fr=Force
|de=Stärke
|de=Stärke
|el=Δύναμη
|el=Δύναμη ''Dýnamē''
|id=Kekuatan
|id=Kekuatan
|it=Forza
|it=Forza
|ko=괴력 ''Goeryeok''
|ko=괴력 ''{{tt|Goeryeok|Immense strength}}''
|pl=Siła
|pt_br=Força ([[BW115]]-present, TCG and manga)<br>Ataque de Força ([[EP115]]-[[BW096]])
|pt_eu=Pujança<br>Força{{tt|*|Platinum manual}}
|ro=Forța
|ru=Сила ''Sila''
|sr=Snaga
|sr=Snaga
|pl=Siła
|pt_br=Super Força
|pt_eu=Puxaça
|es=Fuerza
|es=Fuerza
|ro=Forța}}
|sv=Styrka{{tt|*|Pokémon Emerald manual}}
|tr=Güç
|vi=Siêu Sức Mạnh
}}
{{-}}
{{-}}
{{Strength}}
{{Drill Peck|normal}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
Line 546: Line 639:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VIII TMs}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:HM moves appearing in all generations]]
[[Category:HM moves appearing in all generations]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
 
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[it:Forza (mossa)]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[pt:Puxaça]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Stärke]]
[[de:Stärke]]
[[es:Fuerza]]
[[es:Fuerza]]
[[fr:Force]]
[[fr:Force]]
[[it:Forza]]
[[ja:かいりき]]
[[ja:かいりき]]
[[pl:Strength]]
[[zh:怪力(招式)]]
[[zh:劲力(技能)]]
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