Steel (type): Difference between revisions

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* Out of all the types, Steel has the most resistances and the highest average {{stat|Defense}}.
* Out of all the types, Steel has the most resistances and the highest average {{stat|Defense}}.
* In Generation II, the Steel type saw one retroactive type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one retroactive type change in a move ({{m|Bite}}), but no change in a Pokémon.
* In Generation II, the Steel type saw one retroactive type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one retroactive type change in a move ({{m|Bite}}), but no change in a Pokémon.
* All Steel-type moves affect only one Pokémon at a time.
* All Steel-type moves affect only one Pokémon at a time. Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* The Steel type is the only type to lack a move that functions differently in [[Double Battle]]s.
* Prior to Generation VI, Steel was the only type that didn't have a neutral type match-up with any of the seventeen existing types, considering both offense and defense. In Generation VI, it was changed so it no longer resisted Dark or Ghost-types.
* Prior to Generation VI, Steel was the only type that didn't have a neutral type match-up with any of the seventeen existing types, considering both offense and defense. In Generation VI, it was changed so it no longer resisted Dark or Ghost-types.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
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