Stat: Difference between revisions

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In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.


The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby & Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed & LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.


=====In-battle appearance=====
=====In-battle appearance=====
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====Attack====
====Attack====
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Defense====
====Defense====
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Special====
====Special====
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is an obsolete stat that existed only in [[Generation I]] and partially in [[Generation II]].
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is a stat that existed only in [[Generation I]] and partially in [[Generation II]].


The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be strong with and weak against a Special attack, or vice versa, at the same time, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.


=====Special Attack=====
=====Special Attack=====
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


=====Special Defense=====
=====Special Defense=====
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Speed====
====Speed====
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first.
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. An in-battle change to a Pokémon's speed stat will not take effect until the following turn.


===In-battle stats===
===In-battle stats===
====Evasion====
====Evasion====
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon's move determines its probability of missing the target. The initial value at the start of any battle is 100%. If the evasiveness is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of its move hitting the opponent. If the evasiveness is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves.
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as {{m|Sweet Scent}}, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Double Team}}, other Pokémon will have a harder time connecting their moves.


====Accuracy====
====Accuracy====
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon's move determines its probability of hitting the opponent. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.


====Formula for accuracy and evasion====
====Formula for accuracy and evasion====
The probability that a move will hit is calculated as follows:
The probability of a move hitting depends on the base [[accuracy]] of the move being used, the accuracy stat of its user, and the evasion stat of the target:


[[File:Accuracy calc.png]]
[[File:Accuracy calc.png]]


Where:
Where:
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),
*''A<sub>base</sub>'' is the base [[accuracy]] of the move (in percent e.g. a base accuracy of 95 is counted as 0.95),
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and
*''Accuracy'' is the current accuracy stat of the user (in percent e.g. raising accuracy by three stages raises this number to 2), and
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).
*''Evasion'' is the current evasion stat of the target (in percent e.g. lowering evasion by two stages lowers this number to 0.6).


If P is greater than 1, the move will surely hit. In a [[Double Battle|Double]] or [[Triple Battle]], it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.
If P is greater than 1, the move will surely hit. In battles with multiple opponents, moves that target multiple Pokémon can miss some targets and hit others the probabilities are calculated individually for each target.


==Determination of stats==
==Determination of stats==
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===Formula===
===Formula===
:''See also: [[Damage modification#Damage formula|Damage calculation]]''
:''See also: {{DL|Damage|Damage calculation|Damage → Damage calculation}}''
====In Generations I and II====
====In Generations I and II====
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.
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=====Example=====
=====Example=====
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' nature:
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' [[nature]]:


{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
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! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV
| style="background:#fff" |74
| style="background:#fff" |74
| style="background:#fff" |195
| style="background:#fff" |190
| style="background:#fff" |86
| style="background:#fff" |91
| style="background:#fff" |48
| style="background:#fff" |48
| style="background:#fff" |84
| style="background:#fff" |84
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! style="background:#{{ground color light}}"|EV
! style="background:#{{ground color light}}"|EV
|74
|74
|195
|190
|86
|91
|48
|48
|84
|84
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! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total
|style="background:#fff"|'''289'''
|style="background:#fff"|'''289'''
|style="background:#fff; color: #006000" |'''280'''
|style="background:#fff; color: #006000" |'''278'''
|style="background:#fff"|'''193'''
|style="background:#fff"|'''193'''
|style="background:#fff; color: #600000" |'''136'''
|style="background:#fff; color: #600000" |'''135'''
|style="background:#fff"|'''171'''
|style="background:#fff"|'''171'''
|style="background:#fff; {{roundybr|5px}}" |'''172'''
|style="background:#fff; {{roundybr|5px}}" |'''172'''
|}
|}
Note that some numbers may be off by one due to rounding.


==Stat modifiers==
==Stat modifiers==
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.


The modifiers conferred by moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.
The modifiers conferred by most moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not. The stages of all of a Pokémon's stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}, and reversed when the Pokémon is affected by {{m|Topsy-Turvy}}.
 
If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stats can only be lowered through self-inflicted methods such as {{m|Superpower}}. In [[Generation V]] onward, if a Pokémon's Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon's Ability is {{a|Contrary}}, then any changes to stages are reversed.


While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.
While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.
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Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)
Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)
In [[Generation IV]], if a Pokémon's [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.


==In other games==
==In other games==
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====CP====
====CP====
'''CP'''<!--Japanese is still just CP-->, or '''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power'') is a stat that roughly indicates a Pokémon's capability in combat. CP's value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.
'''CP''' (Japanese: '''{{j|CP}}'''), or '''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), is a stat that roughly indicates a Pokémon's capability in combat. CP's value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.


====Determination of stats====
====Determination of stats====
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[[File:Stat calc GO.png]]
[[File:Stat calc GO.png]]


...where <code>base</code> and <code>IV</code> refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and <code>lvMult</code> is a multiplier determined by the Pokémon's current Power Up level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.
...where <code>base</code> and <code>IV</code> refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and <code>lvMult</code> (CP Multiplier) is a multiplier determined by the Pokémon's current [[Power Up]] level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.


The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
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However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
===In Pokémon: Magikarp Jump===
===={{anchor|JP|Jump Power}}====
{{incomplete|section}}
'''Jump Power''' (Japanese: '''はねる{{tt|力|ちから}}''' ''Jump Power''), or '''JP''' (Japanese: '''{{j|CP}}'''), is a stat that indicates a {{p|Magikarp}}'s ability to jump in [[Pokémon: Magikarp Jump]].


==In the anime==
==In the anime==
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==Gallery==
==Gallery==
{{incomplete|section|needs=Generation VI, VII, XD, Colo}}
{{incomplete|section|needs=Missing XD and Colo and spin-offs}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
{| class="roundy" style="margin:auto; text-align:center; background:#{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen I status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Japanese Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Korean Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen II status screen.png]]
|-
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:RS status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:FRLG status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Korean Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:E status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:DP status screen.png|160px]]
|-
|-
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:RSE status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:HGSS status screen.png|x250px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:BW status screen.png|x250px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:XY status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:ORAS status screen.png|x250px]]
|-
|-
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background:#{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Kalos color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:SM status screen.png|x250px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]
|-
|-
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}
|}
|}


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|no=(LP)
|no=(LP)
|pl=(HP)
|pl=(HP)
|pt_br=Pontos de Saúde (PS){{tt|*|Official website, TCG}}<br>Hit Points (HP){{tt|*|manga}}
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG}}<br>Hit Points (HP){{tt|*|manga}}
|pt_eu=Hit Points (HP)
|pt_eu=Hit Points (HP)
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
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|zh_cmn=速度 ''{{tt|Sùdù|Speed}}''<br>敏捷度 ''{{tt|Mǐnjiédù|Agility}}'' {{tt|*|Manga (Taiwan)}}
|zh_cmn=速度 ''{{tt|Sùdù|Speed}}''<br>敏捷度 ''{{tt|Mǐnjiédù|Agility}}'' {{tt|*|Manga (Taiwan)}}
|cs=Rychlost
|cs=Rychlost
|da=Hastighed
|da=Fart{{tt|*|anime}}<br>Hastighed{{tt|*|Pokémon.com Pokédex}}
|nl=Snelheid
|nl=Snelheid
|fi=Nopeus
|fi=Nopeus
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|hu=Gyorsaság<br>Sebesség
|hu=Gyorsaság<br>Sebesség
|it=Velocità
|it=Velocità
|no=Hastighet
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|ko=스피드 ''Speed''
|ko=스피드 ''Speed''
|pl=Szybkość
|pl=Szybkość
Line 1,327: Line 1,345:
|ru=Скорость ''Skorost'''
|ru=Скорость ''Skorost'''
|es=Velocidad
|es=Velocidad
|sv=Hastighet
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|vi=Sự nhanh nhẹn
|vi=Sự nhanh nhẹn
}}
}}
Line 1,377: Line 1,395:
''Combat Power''
''Combat Power''
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
|zh_yue=攻擊力 ''{{tt|Gūnggīklihk|Attack Power}}'' (CP)
|zh_cmn=攻擊力 ''{{tt|Gōngjílì|Attack Power}}'' (CP)
|nl=Combat Power (CP)
|nl=Combat Power (CP)
|fr=Points de combat (PC)
|fr=Points de combat (PC)
|de=Wettkampfpunkte (WP)
|de=Wettkampfpunkte (WP)
|it=Punti lotta (PL)
|it=Punti lotta (PL)
|ko=강함을 나타내는 수치 ''Gangham-eul Natanaeneun Suchi'' (CP)
|pt_br=Poder de Combate (PC)
|pt_eu=Combat Power (CP)
|pt_eu=Combat Power (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|es=Puntos de Combate (PC)
|es=Puntos de Combate (PC)
}}
|
''Jump Power''
{{langtable|color={{firered color}}|bordercolor={{firered color light}}
|zh_yue=跳躍力 ''{{tt|Tiuyeuhk Lihk|Jump Power}}'' (CP)
|zh_cmn=跳躍力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (CP)
|fr=Puissance (PS)
|de=Sprungkraft (KP)
|it=Potenza di salto (PM)
|ko=튀는 힘 ''{{tt|Twineun Him|Jump Power}}'' (CP)
|es=Impulso (PS)
}}
}}
|}
|}
13,668

edits