Spike Cannon (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=131 |
n=131 |
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jtrans=Spike Cannon |
jtrans=Spike Cannon |
jtranslit=Toge Kyanon |
jtranslit=Toge Kyanon |
gameimage=Spike Cannon.png |
gameimage=Spike Cannon V.png |
type=Normal |
type=Normal |
damagecategory=Physical |
damagecategory=Physical |
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appealsc=2 |
appealsc=2 |
scdesc=Allows performance of the same move twice in a row. |
scdesc=Allows performance of the same move twice in a row. |
appeal6=1 |
jam6=0 |
cdesc6=Effectiveness varies depending on when it is used. |
pokefordex=Spike%20Cannon |
pokefordex=Spike%20Cannon |
touches=no |
touches=no |
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==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Spike Cannon inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 60. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.


Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


===[[Generation II]] and {{gen|III}}===
===Generation II===
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


===[[Generation IV]]===
===Generation III===
Same as previous generations, except it will continue attacking after a substitute is broken.
Spike Cannon may now continue attacking after breaking a substitute.


Due to the introduction of the Ability {{a|Skill Link}}, a Pokémon with said Ability will always hit five times when using Spike Cannon, if it does not miss.
===Generation IV===
Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses.


===[[Generation V]]===
===Generation V===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 63.36.
 
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
 
If the target has {{a|Weak Armor}}, each strike will activate it.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|StadStad2|A physical attack consisting of two to five consecutive hits. Highly accurate.}}  
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A physical attack consisting of two to five consecutive hits. Highly accurate.}}  
{{movedescentry|GSC|Fires spikes to hit 2-5 times.}}
{{movedescentry|{{gameabbrev3|GSC}}|Fires spikes to hit 2-5 times.}}
{{movedescentry|RSE|Launches sharp spikes that strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Launches sharp spikes that strike 2 to 5 times.}}
{{movedescentry|FRLG|Sharp spikes are fired at the foe to strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp spikes are fired at the foe to strike two to five times.}}
{{movedescentry|Colo|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|DPPtHGSS|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
{{movedescentry|BW|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


== Learnset ==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Moveheader/Level|Normal|1}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|50|41|41|FRLG=43|40|13}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|50|41|41|FRLG=43|40|13|13}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|46|no|no|no|no}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|46|no|no|no|no}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|44|40|40|40|40}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|44|40|40|40|40|40}}
{{Moveentry/Level1|222|Corsola|2|Water|Rock|no|31|28|40|40|B2W2=27}}
{{Moveentry/Level1|222|Corsola|2|Water|Rock|no|31|28|40|40|B2W2=27|{{tt|27|XY}}<br>{{tt|20|ORAS}}}}
{{Movefooter|Normal|1}}
{{Movefooter|Normal|1}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=Sharp spikes are fired at the foe in rapid succession.|image1=Misty Corsola Spike Cannon.png|image1p=Corsola|image2=Kyle Cloyster Spike Cannon.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=Sharp spikes are fired at the foe in rapid succession.|image1=Misty Corsola Spike Cannon.png|image1p=Corsola|image2=Kyle Cloyster Spike Cannon.png|image2p=Cloyster}}
{{movep|type=normal|ms=222|pkmn=Corsola|method=Corsola's whole body glows white and its points all the horns on its body toward the opponent. It then fires multiple white spikes from its horns at the opponent. Sometimes, its body just becomes outlined in white before attacking.}}
{{movep|type=normal|ms=222|pkmn=Corsola|method=Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.}}
{{movemid|type=normal|user=Professor Elm|user1=Professor Elm's Corsola|startcode=EP210|startname=Around the Whirlpool|notes=Debut}}
{{movemid|type=normal|user=Professor Elm|user1=Professor Elm's Corsola|startcode=EP210|startname=Around the Whirlpool|notes=Debut}}
{{movemid|type=normal|user=Misty's Corsola|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Misty's Corsola|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Andrea|user1=Multiple Corsola trained by Andrea|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Andrea|user1=Multiple Corsola trained by Andrea|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Corsola (Pokémon)|user1=A Coordinator's Corsola|startcode=DP161|startname=Yes in Dee Dee, It's Dawn!}}
{{movemid|type=normal|user=Corsola (Pokémon)|user1=A Coordinator's Corsola|startcode=DP161|startname=Yes in Dee Dee, It's Dawn!}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster closes its shell and the shell glows white. Cloyster then fires multiple white spikes from the shell at the opponent.}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.}}
{{movebtm|type=normal|user=Kyle (Sinnoh)|user1=Kyle's Cloyster|startcode=DP077|startname=Staging a Heroes' Welcome!}}
{{movebtm|type=normal|user=Kyle (Sinnoh)|user1=Kyle's Cloyster|startcode=DP077|startname=Staging a Heroes' Welcome!}}


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==In other generations==
==In other generations==
{{movegen|
{{Movegen|
type=Normal|
type=Normal|
genI=Spike Cannon I|
genI=Spike Cannon I|
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genIV=Spike Cannon IV|
genIV=Spike Cannon IV|
}}
}}
{{Movegen|
type=Normal|
PMDRB=Spike Cannon PMD RB|
}}
{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
Stad=Spike Cannon Stadium|
Stad=Spike Cannon Stadium|
Stad2=Spike Cannon Stad2|
}}
}}


== Trivia ==
==Trivia==
*Despite being a Normal-type move, no Normal-type Pokémon (besides {{p|Smeargle}}) can legally learn this move, meaning that Smeargle is the only Pokémon to get a [[Same-type attack bonus|STAB]] from it.
* In [[Generation I]], {{p|Omanyte}} is able to learn Spike Cannon despite lacking any visible spikes.
*All of the Pokémon capable of learning this move naturally are part {{type|Water}} and in the {{egg|Water 3}} [[Egg Group]].


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=尖刺加農炮 ''{{tt|Jiāncì Jiānóngpào|Spike Cannon}}''
|zh_cmn=尖刺加農炮 ''{{tt|Jiāncì Jiānóngpào|Spike Cannon}}''
|da=Piggekanon<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Spijkerkanon
|nl=Spijkerkanon
|fi=Piikkitykki
|fi=Piikkitykki
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|ko=가시대포 ''Gasi Daepo''
|ko=가시대포 ''Gasi Daepo''
|sr=Bacač Šiljaka
|sr=Bacač Šiljaka
|es_la= Cañon de Picos(Anime)
|es_la= Cañon de Picos
|es_eu=Clavo Cañón}}
|es_eu=Clavo Cañón<br/>Cañón Púas (anime)}}
{{-}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[pl:Spike Cannon]]
[[pl:Spike Cannon]]
[[pt:Spike Cannon]]
[[pt:Spike Cannon]]
[[zh:尖刺加农炮(技能)]]