Special move: Difference between revisions

331 bytes removed ,  3 September 2016
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{{redirect|Special attack|the Special Attack stat|Stats#Special Attack|Stats → Special Attack}}
{{redirect|Special attack|the Special Attack stat|Stats#Special Attack|Stats → Special Attack}}
{{DamageCats}}
{{DamageCats}}
A '''special move''' (Japanese: '''{{tt|特殊技|とくしゅわざ}}''' ''special move'') is one of the three categories of [[move]]s and one of the two that inflict damage.
A '''special move''' (Japanese: '''{{tt|特殊技|とくしゅわざ}}''' ''special move'') is one of the three [[damage category|categories]] of [[move]]s and one of the two that inflict [[damage]].


In [[Generation I]], special moves cause damage as a function of the Special stats of the two battling {{OBP|Pokémon|species}}. In later generations, most special moves deal damage as a function of the {{stat|Special Attack}} stat of the attacking Pokémon and the {{stat|Special Defense}} stat of the defending Pokémon.
In [[Generation I]], special moves cause damage depending on the {{stat|Special}} stats of both the attacking Pokémon and the defending Pokémon. In later generations, special moves typically deal damage depending on the {{stat|Special Attack}} stat of the attacking Pokémon and the {{stat|Special Defense}} stat of the defending Pokémon. However, a small number of special moves introduced in [[Generation V]] actually deal [[physical|physical move]] damage, with their damage calculation being dependend on the defending Pokémon's {{stat|Defense}} instead of its Special Defense stat.
 
A small number of special moves introduced in [[Generation V]] actually deal physical damage, calculating damage using the attacking Pokémon's Special Attack and the defending Pokémon's {{stat|Defense}}.


While most special moves do not make [[contact]], some do. For example, {{m|Grass Knot}} makes contact despite being a special move.
While most special moves do not make [[contact]], some do. For example, {{m|Grass Knot}} makes contact despite being a special move.


==Generation I-III==
==Generation I-III==
Before [[Generation IV]], damaging moves of the following [[type]]s are special moves:  
Before [[Generation IV]], all damaging moves of the following [[type]]s are special moves:  
*{{typecolor|Water}}
*{{typecolor|Water}}
*{{typecolor|Grass}}
*{{typecolor|Grass}}
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{{movelist/category|3|Overheat|Fire|Beautiful|130|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.}}
{{movelist/category|3|Overheat|Fire|Beautiful|130|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.}}
{{movelist/category|6|Parabolic Charge|Electric|Clever|50|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/category|6|Parabolic Charge|Electric|Clever|50|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/category|1|Petal Dance|Grass|Beautiful|120|100|10|adjacentfoe|The user attacks the target by scattering petals for two to three turns. The user then becomes confused.}}
{{movelist/category|1|Petal Dance|Grass|Beautiful|120|100|10|self|The user attacks the target by scattering petals for two to three turns. The user then becomes confused.}}
{{movelist/category|2|Powder Snow|Ice|Beautiful|40|100|25|adjacentfoes|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.}}
{{movelist/category|2|Powder Snow|Ice|Beautiful|40|100|25|adjacentfoes|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.}}
{{movelist/category|4|Power Gem|Rock|Beautiful|80|100|20|anyadjacent|The user attacks with a ray of light that sparkles as if it were made of gemstones.}}
{{movelist/category|4|Power Gem|Rock|Beautiful|80|100|20|anyadjacent|The user attacks with a ray of light that sparkles as if it were made of gemstones.}}
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{{movelist/category|4|Trump Card|Normal|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}}
{{movelist/category|4|Trump Card|Normal|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}}
{{movelist/category|2|Twister|Dragon|Cool|40|100|20|adjacentfoes|The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.}}
{{movelist/category|2|Twister|Dragon|Cool|40|100|20|adjacentfoes|The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.}}
{{movelist/category|3|Uproar|Normal|Cute|90|100|10|adjacentfoe|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}}
{{movelist/category|3|Uproar|Normal|Cute|90|100|10|self|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}}
{{movelist/category|4|Vacuum Wave|Fighting|Cool|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/category|4|Vacuum Wave|Fighting|Cool|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/category|5|Venoshock|Poison|Beautiful|65|100|10|anyadjacent|The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.}}
{{movelist/category|5|Venoshock|Poison|Beautiful|65|100|10|anyadjacent|The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.}}
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{{movelist/category|2|Zap Cannon|Electric|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}}
{{movelist/category|2|Zap Cannon|Electric|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}}
{{movelist/category-foot|Special}}
{{movelist/category-foot|Special}}
==Trivia==
* All types that were considered special before Generation IV (except for Dragon) are represented in Eevee's evolutionary family (i.e. {{p|Vaporeon}} for Water, {{p|Jolteon}} for Electric, {{p|Flareon}} for Fire, etc.).
* There are 167 Special Moves, 246 Physical Moves and 234 Status Moves. This shows that there are far less Special Moves than Physical and Status-based Moves.


==In other languages==
==In other languages==
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|ko=특수 기술 ''special move''
|ko=특수 기술 ''special move''
}}
}}
==See also==
* [[:Category:Special moves]]


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{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Special moves|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[it:Categoria danno#Speciale]]
[[it:Categoria danno#Speciale]]
[[ja:とくしゅわざ]]
[[ja:とくしゅわざ]]
[[zh:特殊技能]]
[[zh:特殊招式]]