Special move: Difference between revisions

Undo revision 2388492 by Blob55 (talk) there's only three categories, that's not notable
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(Undo revision 2388492 by Blob55 (talk) there's only three categories, that's not notable)
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:'''''Special attack''' redirects here. For the Special Attack stat, see [[Stats#Special Attack|Stats]].''
{{redirect|Special attack|the Special Attack stat|Stats#Special Attack|Stats → Special Attack}}
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{{DamageCats}}
{{DamageCats}}
A '''special move''' (Japanese: '''{{tt|特殊技|とくしゅわざ}}''' ''special move'') is one in which the user does not necessarily have to make [[contact]] with its opponent in order to deal damage.
A '''special move''' (Japanese: '''{{tt|特殊技|とくしゅわざ}}''' ''special move'') is one of the three categories of [[move]]s and one of the two that inflict damage.


In [[Generation I]], special moves cause damage as a function of the Special stats of the two battling {{OBP|Pokémon|species}}. In later generations, most special moves deal damage as a function of the {{stat|Special Attack}} stat of the attacking Pokémon and the {{stat|Special Defense}} stat of the defending Pokémon.
In [[Generation I]], special moves cause damage as a function of the Special stats of the two battling {{OBP|Pokémon|species}}. In later generations, most special moves deal damage as a function of the {{stat|Special Attack}} stat of the attacking Pokémon and the {{stat|Special Defense}} stat of the defending Pokémon.
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{{movelist/category|1|Hyper Beam|Normal|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.}}
{{movelist/category|1|Hyper Beam|Normal|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.}}
{{movelist/category|3|Hyper Voice|Normal|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}}
{{movelist/category|3|Hyper Voice|Normal|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}}
{{movelist/category|6|Hyperspace Hole|Psychic|Clever|—|80|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movelist/category|6|Hyperspace Hole|Psychic|Clever|80|—|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movelist/category|1|Ice Beam|Ice|Beautiful|90|100|10|anyadjacent|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.}}
{{movelist/category|1|Ice Beam|Ice|Beautiful|90|100|10|anyadjacent|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.}}
{{movelist/category|5|Ice Burn|Ice|Beautiful|140|90|5|anyadjacent|On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.}}
{{movelist/category|5|Ice Burn|Ice|Beautiful|140|90|5|anyadjacent|On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[es:Movimiento especial]]
[[it:Categoria danno#Speciale]]
[[it:Categoria danno#Speciale]]
[[ja:とくしゅわざ]]
[[ja:とくしゅわざ]]
[[zh:特殊技能]]
[[zh:特殊技能]]
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