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(Copied the thawing effect from Flame Wheel) |
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'''Sacred Fire''' is a slightly inaccurate and very damaging {{t|Fire}}-type move introduced in [[Generation II]]. The only natural wielder of this move is {{p|Ho-Oh}}. Unlike most moves that can cause status problems, this move has a 50% chance of {{status|Burn|burning}} the opponent, as opposed to the usual 10%-30%. | '''Sacred Fire''' is a slightly inaccurate and very damaging {{t|Fire}}-type move introduced in [[Generation II]]. The only natural wielder of this move is {{p|Ho-Oh}}. Unlike most moves that can cause status problems, this move has a 50% chance of {{status|Burn|burning}} the opponent, as opposed to the usual 10%-30%. | ||
==Effect== | |||
Sacred Fire will, if the user is {{status|Freeze|frozen}}, heal its condition, and then do damage to the opponent. It is one of only two moves to do so, the other being {{m|Flame Wheel}}. | |||
=In the anime= | =In the anime= |
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