Shiny Pokémon: Difference between revisions

Line 310: Line 310:


====Variants====
====Variants====
In {{g|Sword and Shield}}, there are two different distinct sets of Shiny sparkles: one with squares, and one with stars. It is currently believed that the variant with squares is more common in random encounters, and the variant with stars is more common in all other circumstances.
In {{g|Sword and Shield}}, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has a star sparkle similar to the Shiny animations in previous generations, and is more commonly found on Pokémon hatched from [[Pokémon Egg|Eggs]], received as gifts, or encountered in [[Max Raid Battle]]s in Sword and Shield, as well as Pokémon transferred from previous games with [[Pokémon HOME]]. The other type has square sparkles, and is more commonly found on [[wild Pokémon]] encountered in Sword and Shield.
 
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its [[personality value]]. Ordinarily, there is a 15/16 chance of a Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles, and indeed this holds true for Pokémon obtained in ways other than wild encounters in Sword and Shield, and for most Pokémon transferred from previous games. However, due to differences in the way the game calculates personality values for different encounter types, these rates are inverted for Pokémon met in wild encounters, having a 15/16 chance of square sparkles and a 1/15 chance of star sparkles.
 
There are also situations in which a Pokémon is guaranteed to have square sparkles. Pokémon that are forced to be Shiny by the game (which occurs in certain [[Max Raid Battle]]s during [[Wild Area News]] events) will always be assigned a personality value that yields square sparkles. Shiny Pokémon met in a [[fateful encounter]] are also guaranteed to have square sparkles (in the case of fateful encounter Pokémon transferred from a previous game that would otherwise have star sparkles, their personality value will be slightly altered to change their sparkle type).


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
Line 318: Line 322:
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.


=====Wild Area News events=====
=====Max Raid Battles=====
Pokémon Sword and Shield has had three [[Wild Area News]] events that each focused on a singular Shiny Pokémon. During these events, players have a chance to encounter a guaranteed Shiny Pokémon in 5★ [[Max Raid Battle]]s.
Whether the Pokémon currently occupying an active [[Pokémon Den]] is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a [[Wishing Piece]], the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a Max Raid Battle is not affected by the [[Shiny Charm]].
 
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, a Shiny Pokémon in a den can still be forced to not be Shiny if its level is too high. If a Pokémon currently residing in a den would normally be Shiny but is forced not to be due to its level being too high, and the player then earns enough Badges to catch Pokémon of that level before the Pokémon in question is defeated or caught or the den deactivates, the Pokémon will then become Shiny.
 
======Wild Area News events======
Pokémon Sword and Shield has had three [[Wild Area News]] events that each focused on a singular Shiny Pokémon. During these events, players have a chance to encounter a guaranteed Shiny Pokémon in 5★ [[Max Raid Battle]]s. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.


The following is a list of such events in reverse chronological order:
The following is a list of such events in reverse chronological order:
Line 351: Line 360:
{{-}}
{{-}}
In addition, at the launch of the [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to June 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and more difficult to defeat. Players eventually received that [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via [[Pokémon HOME]] as a reward for collectively defeating over 1 million Zeraora in Max Raid Battles.
In addition, at the launch of the [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to June 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and more difficult to defeat. Players eventually received that [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via [[Pokémon HOME]] as a reward for collectively defeating over 1 million Zeraora in Max Raid Battles.
=====Traded Eggs=====
Unlike in previous generations, where Eggs keep their original personality values when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID), Eggs traded in Sword and Shield have their personality values altered according to the receiver's TID/SID to ensure they retain their original Shiny status when hatched on a different game.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
The Shiny chance is increased depending on the number of times a wild Pokémon has been either caught or defeated. However, the increased chance only takes place a small percentage of the time.
{{incomplete|section|needs=Overall Shiny chance factoring in the low chance for boosted odds}}
Catching or defeating a given Pokémon a certain number of times increases the chance that any Pokémon of that species encountered in the wild will be Shiny. However, the chance is only increased a small percentage of the time (with this percentage going up the higher the number of Pokémon battled), resulting in a much lower average increase than other Shiny rate boosting methods. The number of each Pokémon caught or defeated can be seen in the [[Pokédex]].


{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"