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'''Shadow moves''' are special [[move]]s known only by [[Shadow Pokémon]]. They have no [[Elemental type|type]] and are noted in the games with a series of dashes in place of a type bar. In Colesseum, Shadow moves have regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super-effective against any non-Shadow [[Pokémon]] and are not very effective against Shadow Pokémon.
'''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are [[move]]s known only by [[Shadow Pokémon]].


Since Shadow Pokémon cannot be [[Trade|traded]], these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] Pokémon RPG games. More accurately, all but Shadow Rush (As it's the only move available in [[Pokémon Colosseum]]) are exclusive to Pokémon XD: Gale of Darkness.
==Mechanics==
Shadow moves have no [[type]] and display a blank space where the type would normally go on the [[summary]] and battle screens. In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. All Shadow moves have unlimited [[PP]], and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be copied by {{m|Mimic}} or {{m|Sketch}}. Using {{m|Mirror Move}} on a Shadow move will result in Mirror Move failing.


Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is [[Shadow Lugia]]'s {{m|Shadow Blast}}, which, like the move {{m|Aeroblast}}, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower [[power]] than their non-shadow counterparts.
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).
 
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until [[Generation IV|the following generation]].
 
Since Shadow Pokémon cannot be [[trade]]d, all of these moves are exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contest}}s, as there are no Contests in [[Orre]].
 
All {{pkmn2|Legendary}} Shadow Pokémon in Pokémon XD have a Shadow move as their [[signature move]]. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base [[power]] than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective.


==Moves==
==Moves==
===Damage-dealing moves===
===Pokémon Colosseum===
{| {| align="center" width="100%" style="background: #{{XD color}}; -moz-border-radius: 1em; border: 5px solid #{{XD color light}};"
{{movelist/shadow-head}}
|-
{{movelist/shadow|Colosseum|Shadow Rush|Physical|90|100|any|An attack that is so harsh, it also hurts the attacker.}}
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{XD color}}; border-collapse:collapse;"
|- style="background:#{{XD color light}}"
! Name
! Category
! Power
! Accuracy
! Target
! Notes
|-
| class="l" | {{m|Shadow Blast}}
{{Statustable|Special}}
| class="c" | 80
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Shadow Blitz}}
{{Statustable|Physical}}
| class="c" | 40
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Bolt}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of inflicting {{Status|paralysis|paralysis}} on the target.
|-
| class="l" | {{m|Shadow Break}}
{{Statustable|Physical}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Chill}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|freeze|freezing}} the target.
|-
| class="l" | {{m|Shadow End}}
{{Statustable|Physical}}
| class="c" | 120
| class="c" | 60%
| class="c" | One foe
| class="l" | User takes recoil damage equal to half the user's current HP (no matter how much damage is done). 
|-
| class="l" | {{m|Shadow Fire}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|burn|burning}} the target. 
|-
| class="l" | {{m|Shadow Rave}}
{{Statustable|Special}}
| class="c" | 70
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|-
| class="l" | {{m|Shadow Rush}}
{{Statustable|Physical}}
| class="c" | [[Pokémon Colosseum|Colo]]: 90<br>[[Pokémon XD: Gale of Darkness|XD]]: 55
| class="c" | 100%
| class="c" | Both Foes (Only 1 in Colosseum.)
| class="l" | [[Pokémon Colosseum|Colo]]: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]]
|-
| class="l" | {{m|Shadow Storm}}
{{Statustable|Special}}
| class="c" | 95
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|-
| class="l" | {{m|Shadow Wave}}
{{Statustable|Special}}
| class="c" | 50
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|}
|}
===Pokémon XD===
{{movelist/shadow-head}}
{{movelist/shadow|XD|Shadow Blast|Physical|80|100|any|A wicked blade of air is formed using a shadowy aura.}}
{{movelist/shadow|XD|Shadow Blitz|Physical|40|100|any|A Pokémon throws this tackle while casting a shadowy aura.}}
{{movelist/shadow|XD|Shadow Bolt|Special|75|100|any|A shadowy thunder attack that may paralyze.}}
{{movelist/shadow|XD|Shadow Break|Physical|75|100|any|A shattering ram attack with a shadowy aura.}}
{{movelist/shadow|XD|Shadow Chill|Special|75|100|any|A shadowy ice attack that may freeze.}}
{{movelist/shadow|XD|Shadow Down|Status|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}}
{{movelist/shadow|XD|Shadow End|Physical|120|60|any|A shadowy aura ram attack that also rebounds on the user.}}
{{movelist/shadow|XD|Shadow Fire|Special|75|100|any|A shadowy fireball attack that may inflict a burn.}}
{{movelist/shadow|XD|Shadow Half|Status|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}}
{{movelist/shadow|XD|Shadow Hold|Status|—|80|foes|The opponent Pokémon cannot escape.}}
{{movelist/shadow|XD|Shadow Mist|Status|—|100|foes|A shadowy aura sharply cuts the foe's evasiveness.}}
{{movelist/shadow|XD|Shadow Panic|Status|—|60|foes|A shadowy aura emanates to cause a confuse condition.}}
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}}
{{movelist/shadow|XD|Shadow Rush|Physical|55|100|any|A Pokémon executes a tackle while exuding a shadowy aura.}}
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}}
{{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }}
{{movelist/shadow|XD|Shadow Storm|Special|95|100|foes|A shadowy aura is used to whip up a vicious tornado.}}
{{movelist/shadow|XD|Shadow Wave|Special|50|100|foes|Shadowy aura waves are loosed to inflict damage.}}
|}
|}


===Non-damaging moves===
==Trivia==
{| {| align="center" width="100%" style="background: #{{XD color}}; -moz-border-radius: 1em; border: 5px solid #{{XD color light}};"
* Shadow moves introduced in XD are the only damage-dealing moves which are incapable of dealing neutral damage.
|-
* All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon, with none of the moves providing positive stat changes to the user.
|
 
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{XD color}}; border-collapse:collapse;"
{{-}}
|- style="background:#{{XD color light}}"
{{Project Moves and Abilities notice}}
! Name
! Category
! Power
! Accuracy
! Target
! Notes
|-
| class="l" | {{m|Shadow Down}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Lowers the {{stat|Defense}} of both opponents by two stages each.
|-
| class="l" | {{m|Shadow Half}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | All
| class="l" | Halves the current HP of all Pokémon in battle, including the user. The user cannot take action on the next turn. Fails on those with 1 HP remaining.
|-
| class="l" | {{m|Shadow Hold}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Prevents the target(s) from switching out.
|-
| class="l" | {{m|Shadow Mist}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Lowers the {{stat|Evasion}} of both opponents by two stages each.  
|-
| class="l" | {{m|Shadow Panic}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 90%
| class="c" | Both foes
| class="l" | {{status|confusion|Confuses}} both opponents.
|-
| class="l" | {{m|Shadow Shed}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | All
| class="l" | Removes the effects of {{m|Safeguard}}, {{m|Reflect}}, and {{m|Light Screen}}.
|-
| class="l" | {{m|Shadow Sky}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | All
| class="l" | Damages all non-Shadow Pokémon at the end of each turn.
|}
|}
[[Category:Pokémon Colosseum]]
[[Category:Pokémon Colosseum]]
[[Category:Pokémon XD]]
[[Category:Pokémon XD]]
[[Category:Moves]]
[[Category:Shadow moves|*]]
[[Category:Moves|*]]


[[de:Crypto (Typ)]]
[[es:Movimiento oscuro]]
[[fr:Obscur (type)]]
[[it:Ombra]]
[[ja:ダークわざ]]
[[ja:ダークわざ]]
[[zh:黑暗招式]]
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