Shadow Pokémon: Difference between revisions

→‎Nature and stats: Personality values once generated are permanent. Also, Shadow Pokémon cannot be shiny.
(→‎Nature and stats: Personality values once generated are permanent. Also, Shadow Pokémon cannot be shiny.)
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==Nature and stats==
==Nature and stats==
A Shadow Pokémon, when encountered, is generated in the same way that a [[wild Pokémon]] is generated in the [[Generation III]] games, with its [[personality value]] and [[individual values]] set and [[effort values]] set to 0. Shadow Pokémon will not have a set Nature, nor will they have a set gender, with these values generated again for later battles if the player fails to snag it the first time. The only constants about a Shadow Pokémon are it's [[level]] and moves; all other factors, including [[Shiny Pokémon|Shininess]], will not carry over between encounters.
A Shadow Pokémon, when encountered, is generated in the same way that a [[wild Pokémon]] is generated in the [[Generation III]] games, with its [[personality value]] and [[individual values]] generated together and no [[effort values]]. Shadow Pokémon don't have a set Nature or a set gender, but once encountered, the personality value, Nature and IVs are saved to the memory for the Shadow Monitor to be able to keep track of their exact status and location. This means that once a Shadow Pokémon is encountered for the first time, its Nature, IVs and gender will remain the same for the rest of the game, even if the player fails to capture it or is forced to re-battle it later.


==List of Shadow Pokémon==
==List of Shadow Pokémon==
1,654

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