Shadow Pokémon: Difference between revisions

Line 219: Line 219:
==Shiny Shadow Pokémon==
==Shiny Shadow Pokémon==
{{main|List of glitches in Generation III#Shiny Shadow Pokémon glitch|List of glitches in Generation III}}
{{main|List of glitches in Generation III#Shiny Shadow Pokémon glitch|List of glitches in Generation III}}
In {{g|Coloseum}}, like in the main series games, there is a 1/8192 chance of a Shadow Pokémon being {{Shiny}}. However, when a Shiny Shadow Pokémon is captured, it will most likely not be Shiny. Similarly, when an ordinary Shadow Pokémon is captured, there is a chance of that Pokémon becoming Shiny when it is sent to the player's [[party]] or the [[Pokémon storage system]]. Shininess is retained through [[purification]]. This is because the Shadow Pokémon's [[personality value]] is recalculated upon capture. In {{Pokémon XD}}, the game ensures that all Pokémon are not Shiny be recalculating the Pokémon personality value if it would be Shiny.
In {{g|Coloseum}}, like in the main series games, there is a 1/8192 chance of a [[Shadow Pokémon]] being Shiny; however, when a Shiny Shadow Pokémon is captured, it is highly improbable that the Pokemon will retain Shininess. Conversely, when an ordinary Shadow Pokémon is captured, there is still the 1/8192 chance of that Pokémon becoming Shiny when it is sent to the player's party or the [[Pokémon storage system]]. Shininess is retained through [[purification]].
 
However, in {{Pokémon XD}}, this glitch was corrected. When the game calculates a personality value, it checks against the player's ID numbers and the opponent's ID numbers. If the game were to generate a Shiny personality value, it would then recalculate the personality value until it would not be Shiny with both the player and the opponent's ID numbers. As a consequence of fixing this glitch from [[Pokémon Colosseum]] in {{Pokémon XD}}, the game ensures that all Shadow Pokémon are never Shiny.


[[Category:Pokémon Colosseum]]
[[Category:Pokémon Colosseum]]