Sacred Fire (move): Difference between revisions

→‎Pokémon Masters EX: added sync moves, formatting tweaks
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center; width:80%"
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Gauge
! {{color2|000|Damage category|Category}}
! style="width: 50px"|MP
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|Base {{color2|000|Power}}
! MP<br>(uses)
! style="width: 50px"|Max {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 55px"|Effect Tag
! Target
! style="width: 250px"|Description
! Effect tag
! style="width: 250px"|Playable Users
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|Sacred Fire
{{statustable|Physical}}
{{statustable|Physical}}
|3
|3
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|OK While Frozen
|OK While Frozen
|Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
|Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
|{{mas|Silver}} & {{p|Ho-Oh}}<br>{{mas|Evelyn}} & {{p|Entei}}
|{{sync|Silver|Ho-Oh}}<hr>{{sync|Evelyn|Entei}}
|- style="background:#{{fire color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync moves}}
|- style="background: #{{fire color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| Power-Hungry Sacred Fire
{{statustable|Physical}}
| colspan=2 | Default<hr>'''6★ EX'''
| 250
| 300
| colspan=2 | An opponent<hr>'''All opponents'''
| —
| No additional effect.
| {{sync|Silver|Ho-Oh}}
|- style="background:#fff"
| style="{{roundybl|5px}}" rowspan=3 | Rainbow-Hued Sacred Fire
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}}
| colspan=2 | Default
| rowspan=3 | 250
| rowspan=3 | 300
| colspan=2 rowspan=3 | An opponent
| rowspan=3 | —
| No additional effect.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Morty|Ho-Oh|sygna=y}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | '''6★ EX'''
| rowspan=2 | '''The sync buff is doubled the first time a sync move is used.'''
<!--|- style="background:#fff"
| colspan=2 | '''6★ EX with EX role'''
| '''Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Sunny'''-->
|}
|}
*Description prior to Version 2.10.0{{tt|*|from June 28, 2021}}: Removes the frozen condition from the user. Has a good chance of leaving the target burned.
Notes:
* '''Sacred Fire:'''
** Description prior to Version 2.10.0 (from June 28, 2021): Removes the frozen condition from the user. Has a good chance of leaving the target burned.


===Description===
===Description===