Sablelock (TCG): Difference between revisions

m
made pronouns neutral
mNo edit summary
m (made pronouns neutral)
Line 14: Line 14:
The ideal start for Sablelock was, as the name suggests, {{TCG ID|Stormfront|Sableye|48}}.  Sableye's ''Overeager'' Poké-Body allowed the player to always go first when starting with it, except against another Sableye. Going first, although it prevented the player from using {{TCG|Trainer card}}s, {{TCG|Supporter card}}s, or {{TCG|Stadium card}}s, allowed Sableye to either knock out the opponent's Active Pokémon with ''Overconfident'' or use ''Impersonate'' to use whatever Supporter they chose.  ''Overconfident'' cost only one {{e|Darkness}} energy.  With a [[Darkness Energy (Special)|Special Darkness energy]], it reached 50 damage, enough to knock out many Basic Pokémon.  {{TCG ID|Platinum|Crobat G|47}} could often be played to do an additional 10 damage with its ''Flash Bite'' Poké-Power. Sablelock occasionally won by knocking out the opponent's only Basic Pokémon on the first turn. However, if a knockout was not possible, ''Impersonate'' was used. Generally, the Supporter chosen was a {{TCG|Cyrus's Initiative}} to decrease the opponent's options early in the game, but if Sablelock was subject to a bad start, {{TCG|Pokémon Collector}} and {{TCG|Cyrus's Conspiracy}} were common choices.
The ideal start for Sablelock was, as the name suggests, {{TCG ID|Stormfront|Sableye|48}}.  Sableye's ''Overeager'' Poké-Body allowed the player to always go first when starting with it, except against another Sableye. Going first, although it prevented the player from using {{TCG|Trainer card}}s, {{TCG|Supporter card}}s, or {{TCG|Stadium card}}s, allowed Sableye to either knock out the opponent's Active Pokémon with ''Overconfident'' or use ''Impersonate'' to use whatever Supporter they chose.  ''Overconfident'' cost only one {{e|Darkness}} energy.  With a [[Darkness Energy (Special)|Special Darkness energy]], it reached 50 damage, enough to knock out many Basic Pokémon.  {{TCG ID|Platinum|Crobat G|47}} could often be played to do an additional 10 damage with its ''Flash Bite'' Poké-Power. Sablelock occasionally won by knocking out the opponent's only Basic Pokémon on the first turn. However, if a knockout was not possible, ''Impersonate'' was used. Generally, the Supporter chosen was a {{TCG|Cyrus's Initiative}} to decrease the opponent's options early in the game, but if Sablelock was subject to a bad start, {{TCG|Pokémon Collector}} and {{TCG|Cyrus's Conspiracy}} were common choices.


After the first turn, Sablelock attempted to lock down the opponent by limiting the cards they had in hand through Cyrus's Initiative, {{TCG|Judge}}, {{TCG ID|Platinum|Giratina|9}}, and {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}. Judge and Giratina's ''Let Loose'' Poké-Power functioned in essentially the same way, dropping the opponent's hand size to four cards. {{TCG ID|Supreme Victors|Chatot G|54}} could rearrange the top four cards of the opponent's deck so that he or she could not draw into useful cards and recover from the lock.  While limiting the opponent's options, Sablelock aimed to snipe the opponent's bench and knocks out their Basics for cheap prizes using {{TCG ID|Platinum|Honchkrow G|77}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}.
After the first turn, Sablelock attempted to lock down the opponent by limiting the cards they had in hand through Cyrus's Initiative, {{TCG|Judge}}, {{TCG ID|Platinum|Giratina|9}}, and {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}. Judge and Giratina's ''Let Loose'' Poké-Power functioned in essentially the same way, dropping the opponent's hand size to four cards. {{TCG ID|Supreme Victors|Chatot G|54}} could rearrange the top four cards of the opponent's deck so that they could not draw into useful cards and recover from the lock.  While limiting the opponent's options, Sablelock aimed to snipe the opponent's bench and knocks out their Basics for cheap prizes using {{TCG ID|Platinum|Honchkrow G|77}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}.


[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
Sablelock had a strong {{TCG|engine}} in {{TCG|Cyrus's Conspiracy}}.  Cyrus's Conspiracy allowed the player to search his or her deck for one Supporter card, one Trainer card with ''Team Galactic's Invention'' in its name, and one {{TCG|Basic Energy card}}. This meant that the Sablelock player could usually keep his or her hand stocked with useful Supporters, keep up a high level of disruption with Power Spray, and always have the Energy necessary to attack.  {{TCG ID|Legends Awakened|Uxie|43}} was a critical part of the deck because it provided a powerful drawing ability in its ''Set Up'' Poké-Power.  Early in the game, Sablelock often ran low on cards. ''Set Up'' replenished the hand by allowing the player to draw until he or she had seven cards. Uxie could later be leveled up into {{TCG ID|Legends Awakened|Uxie LV.X|146}} for extra drawing with its ''Trade Off'' Poké-Power and a powerful attack in ''Zen Blade''.
Sablelock had a strong {{TCG|engine}} in {{TCG|Cyrus's Conspiracy}}.  Cyrus's Conspiracy allowed the player to search their deck for one Supporter card, one Trainer card with ''Team Galactic's Invention'' in its name, and one {{TCG|Basic Energy card}}. This meant that the Sablelock player could usually keep their hand stocked with useful Supporters, keep up a high level of disruption with Power Spray, and always have the Energy necessary to attack.  {{TCG ID|Legends Awakened|Uxie|43}} was a critical part of the deck because it provided a powerful drawing ability in its ''Set Up'' Poké-Power.  Early in the game, Sablelock often ran low on cards. ''Set Up'' replenished the hand by allowing the player to draw until they had seven cards. Uxie could later be leveled up into {{TCG ID|Legends Awakened|Uxie LV.X|146}} for extra drawing with its ''Trade Off'' Poké-Power and a powerful attack in ''Zen Blade''.


==Key Cards==
==Key Cards==
Line 27: Line 27:
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy was the deck's most important searching Supporter card.
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy was the deck's most important searching Supporter card.
* {{TCG|Cyrus's Initiative}} - Cyrus's Initiative was commonly used through Sableye's ''Impersonate'' to limit the opponent's cards in hand early in the game.
* {{TCG|Cyrus's Initiative}} - Cyrus's Initiative was commonly used through Sableye's ''Impersonate'' to limit the opponent's cards in hand early in the game.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Poké Turn allowed the Sablelock player to scoop up any {{TCG|Pokémon SP}} and return it to his or her hand.  This effect was often used to allow the usage of ''Dragon Rush'' two turns in a row by scooping up Garchomp C LV.X; to use Crobat G's ''Flash Bite'' multiple times; or to rectify a bad start such as {{TCG ID|Supreme Victors|Chatot G|54}}.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Poké Turn allowed the Sablelock player to scoop up any {{TCG|Pokémon SP}} and return it to their hand.  This effect was often used to allow the usage of ''Dragon Rush'' two turns in a row by scooping up Garchomp C LV.X; to use Crobat G's ''Flash Bite'' multiple times; or to rectify a bad start such as {{TCG ID|Supreme Victors|Chatot G|54}}.
* {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}} was used to prevent the opponent from using Poké-Powers to set up early in the game.  Power Spraying an opponent's ''{{tt|Set Up|Uxie's Poké-Power}}'' could be devastating if the opponent had few cards in his or her hand.
* {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}} was used to prevent the opponent from using Poké-Powers to set up early in the game.  Power Spraying an opponent's ''{{tt|Set Up|Uxie's Poké-Power}}'' could be devastating if the opponent had few cards in their hand.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} was used to power Garchomp C LV.X's ''Dragon Rush'', and the attacks of other Pokémon SP, more efficiently.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} was used to power Garchomp C LV.X's ''Dragon Rush'', and the attacks of other Pokémon SP, more efficiently.
* {{TCG|Double Colorless Energy}} - Double Colorless Energy was vitally important to Sablelock, as it provided an inexpensive way to power up Garchomp C LV.X's ''Dragon Rush'' and Honchkrow's ''Riot'' attacks.
* {{TCG|Double Colorless Energy}} - Double Colorless Energy was vitally important to Sablelock, as it provided an inexpensive way to power up Garchomp C LV.X's ''Dragon Rush'' and Honchkrow's ''Riot'' attacks.
* Chatot G - Chatot G's Poké-Power, ''Disrupting Spy'', let the user look at the top four cards of the opponent's deck and put them back in any order. This generally allowed the Sablelock player to force the opponent to draw poorly, furthering the extent to which his or her setup was disrupted.  Chatot G could use its <!--HERE-->free attack, ''Search and Escape'', to search the deck for a trainer card and also putting Chatot G in the deck.
* Chatot G - Chatot G's Poké-Power, ''Disrupting Spy'', let the user look at the top four cards of the opponent's deck and put them back in any order. This generally allowed the Sablelock player to force the opponent to draw poorly, furthering the extent to which their setup was disrupted.  Chatot G could use its <!--HERE-->free attack, ''Search and Escape'', to search the deck for a trainer card and also putting Chatot G in the deck.


==Typical decklist==
==Typical decklist==
Line 75: Line 75:
* {{TCG ID|HeartGold & SoulSilver|Slowking|12}} - Slowking's Poké-Power, ''Second Sight'', lets the user look at the top three cards of the opponent's or user's deck and put them back on top in any order. This is very similar to Chatot G's ''Disrupting Spy''. However, it can look at the top cards of both decks and can only look at the top three cards. Slowking can take up bench space and can't be picked up by Poké-Turn like Chatot G can but it can look at the top cards of the opponent's deck every turn so the user can disrupt, unlike Chatot G which has to be picked up in order to use its Poké-Power again.
* {{TCG ID|HeartGold & SoulSilver|Slowking|12}} - Slowking's Poké-Power, ''Second Sight'', lets the user look at the top three cards of the opponent's or user's deck and put them back on top in any order. This is very similar to Chatot G's ''Disrupting Spy''. However, it can look at the top cards of both decks and can only look at the top three cards. Slowking can take up bench space and can't be picked up by Poké-Turn like Chatot G can but it can look at the top cards of the opponent's deck every turn so the user can disrupt, unlike Chatot G which has to be picked up in order to use its Poké-Power again.
* {{TCG|Cyclone Energy}} - Cyclone Energy fits in with the concept of disruption, since it forces the opponent to change their Active Pokémon and, as a result, their attacking pattern.
* {{TCG|Cyclone Energy}} - Cyclone Energy fits in with the concept of disruption, since it forces the opponent to change their Active Pokémon and, as a result, their attacking pattern.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place of Palmer's Contribution.  Although it does not allow the Sablelock player to retrieve as many Pokémon and Energies from his or her discard pile, they are placed into the player's hand rather than shuffled into their deck.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place of Palmer's Contribution.  Although it does not allow the Sablelock player to retrieve as many Pokémon and Energies from their discard pile, they are placed into the player's hand rather than shuffled into their deck.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
107

edits