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|text5=Enables a sure getaway from wild Pokémon. | |text5=Enables a sure getaway from wild Pokémon. | ||
|text6=Enables a sure getaway from wild Pokémon. | |text6=Enables a sure getaway from wild Pokémon. | ||
|text7=Enables a sure getaway from wild Pokémon. | |||
}} | }} | ||
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]] | '''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. | ||
==Effect== | ==Effect== | ||
{{MoveResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}} | |||
===In battle=== | ===In battle=== | ||
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away. | |||
Run Away | In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation. | ||
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead. | Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead. | ||
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===Outside of battle=== | ===Outside of battle=== | ||
Run Away has no effect outside of battle. | Run Away has no effect outside of battle. | ||
==Pokémon with Run Away== | ==Pokémon with Run Away== | ||
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{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}} | {{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}} | ||
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}} | {{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}} | ||
{{Ability/entry|???|Wooloo|Normal|Normal|Fluffy|Run Away|None}} | |||
{{Ability/foot|Normal}} | {{Ability/foot|Normal}} | ||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected. | |||
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%. | |||
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP. | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Becomes terrified and flees when HP gets low. Leaders will resist this urge.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.{{tt|*|Ability description}}<br>When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the Stuck status condition.{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as | * In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability. | ||
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]]. | * In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]]. | ||
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=逃走 ''Táozǒu'' | |zh_yue=逃跑 ''{{tt|Tòuhpáau|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Tòuhjáu|Run Away}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=逃跑 ''{{tt|Táopǎo|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Táozǒu|Run Away}}'' {{tt|*|Pre-Gen VII Media}} | |||
|fr=Fuite | |fr=Fuite | ||
|de=Angsthase | |de=Angsthase | ||
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|ko=도주 ''Doju'' | |ko=도주 ''Doju'' | ||
|pt=Fuga | |pt=Fuga | ||
|vi=Đào tẩu | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Angsthase]] | [[de:Angsthase]] | ||
[[es:Fuga]] | |||
[[fr:Fuite (talent)]] | [[fr:Fuite (talent)]] | ||
[[it:Fugafacile | [[it:Fugafacile]] | ||
[[ja:にげあし]] | [[ja:にげあし]] | ||
[[zh:逃跑(特性)]] | |||
[[zh: |
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