Ruins of Alph: Difference between revisions

104 bytes removed ,  19 January 2017
Unown with IVs whose letters are not unlocked appear to be discarded (https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/engine/wildmons.asm); see Individual values#Unown.27s_letter for why Z has a lower chance
(Unown with IVs whose letters are not unlocked appear to be discarded (https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/engine/wildmons.asm); see Individual values#Unown.27s_letter for why Z has a lower chance)
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Four small chambers in the ruins hold slide puzzles that, when solved, cause the floor below the player to break, dropping the player into the main chamber of the ruins. The puzzles also cause {{p|Unown}} to appear in the main chamber. Each puzzle corresponds to a specific subset of the 26 alphabetic forms of Unown. To unlock all 26 alphabetic forms, all four slide puzzles must be activated. The puzzles can be completed in any order. {{game|Crystal}} explains that these puzzles are signals that summon the {{p|Unown}}.
Four small chambers in the ruins hold slide puzzles that, when solved, cause the floor below the player to break, dropping the player into the main chamber of the ruins. The puzzles also cause {{p|Unown}} to appear in the main chamber. Each puzzle corresponds to a specific subset of the 26 alphabetic forms of Unown. To unlock all 26 alphabetic forms, all four slide puzzles must be activated. The puzzles can be completed in any order. {{game|Crystal}} explains that these puzzles are signals that summon the {{p|Unown}}.


In [[Generation II]], catching three Unown and speaking to a researcher outside the ruins will cause him to unlock Unown Mode in the player's Pokédex. In {{game|HeartGold and SoulSilver|s}}, the first completed slide puzzle will cause a man to give the player the [[Unown Report]]. Once the first seven pages of the report are complete and the 26 alphabetic Unown forms have been caught, the ! and ? forms can be encountered in the entrance room.
In [[Generation II]], catching three Unown and speaking to a researcher outside the ruins will cause him to unlock [[Unown Mode]] in the player's Pokédex. In {{game|HeartGold and SoulSilver|s}}, the first completed slide puzzle will cause a man to give the player the [[Unown Report]]. Once the first seven pages of the report are complete and the 26 alphabetic Unown forms have been caught, the ! and ? forms can be encountered in the entrance room.


In Crystal, HeartGold, and SoulSilver, each puzzle chamber has a word on the far wall that is a hint to unlocking a secret room. When the player completes a certain criterion, the secret room opens, revealing several items. Additionally, in these games, completing the slide puzzles reveals part of the history of Unown written on the floor of the main chamber. In the Japanese version of Crystal, a scientist theorizes that the sudden appearance of these patterns is related to the newly-built [[Pokémon Communication Center]] and the radio waves emanating from it.
In Crystal, HeartGold, and SoulSilver, each puzzle chamber has a word on the far wall that is a hint to unlocking a secret room. When the player completes a certain criterion, the secret room opens, revealing several items. Additionally, in these games, completing the slide puzzles reveals part of the history of Unown written on the floor of the main chamber. In the Japanese version of Crystal, a scientist theorizes that the sudden appearance of these patterns is related to the newly-built [[Pokémon Communication Center]] and the radio waves emanating from it.
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===Generation II===
===Generation II===
====Inside====
====Inside====
{{incomplete|Needs=Encounter rates when some puzzles are unsolved}}
{{catch/header|ruins|4}}
{{catch/header|ruins|4}}
{{catch/div|ruins|After solving all puzzles}}
{{catch/div|ruins|After solving all puzzles}}
{{catch/entry2|201|Unown|yes|yes|yes|Cave|5|all={{tt|3.8%|each form except Unown Z}}|type1=Psychic}}
{{catch/entry2|201|Unown|yes|yes|yes|Cave|5|all={{tt|100%|divided among all forms whose puzzles have been solved}}|type1=Psychic}}
{{catch/entry2|201Z|Unown|yes|yes|yes|Cave|5|all=2.3%|type1=Psychic}}
{{catch/footer|ruins}}
{{catch/footer|ruins}}
* The puzzle in the northeastern chamber causes Unown A, B, C, D, E, F, G, H, I, J, and K to appear.
* The puzzle in the northeastern chamber causes Unown A, B, C, D, E, F, G, H, I, J, and K to appear.