Rosa (Masters): Difference between revisions

Line 586: Line 586:
| 5
| 5
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|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
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|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
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|-style="background:#fff"
| HP +50
| HP +50
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 7
| 84
| 3
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aerial Ace: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Aerial Ace: Mad Strengh 4
| Has a good chance of raising the Pokémon's Attack when one of its attacks is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Drill Peck: Power +3
| Drill Peck: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Drill Peck: Power +3
| Drill Peck: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Drill Peck: Power +3
| Drill Peck: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Drill Peck: Power +3
| Drill Peck: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Drill Peck: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| X Attack All: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| All the Presents!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| All the Presents!: Shared Fortune 2
| Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Hasty Hail 2
| Quickly charges the move gauge in a hailstorm.
| 7
| 84
| 2
|-style="background:#fff"
| Stoic 4
| Has a good chance of raising the Pokémon's Defense after it uses a move.
| 8
| 96
| 2
|-style="background:#fff"
| Power Flux 3
| The fuller the move gauge, the more this powers up moves.
| 8
| 96
| 2
|-style="background:#fff"
| Ice Shell
| Defense increases 50% in a hailstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Team Speedy Entry 1
| Raises the Speed of all allied sync pairs when the Pokémon enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Hail Rally 1
| Has a small chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move in a hailstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Revenge Boost 4
| Has a good chance of charging the user's move gauge by one when the user is hit by an attack move.
| 10
| 120
| 3
|-style="background:#fff"
| Cold Front
| Causes a hailstorm when the Pokémon enters the battle for the first time.
| 15
| 180
| 3
|-style="background:#fff"
| Special Delivery Drill Peck: Power +25
| Special Delivery Drill Peck: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Special Delivery Drill Peck: Power +25
| Special Delivery Drill Peck: Power ↑ +25
| 5
| 60
| 3
|}
|}


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